promotional bannermobile promotional banner

Ark Infernal

A massive ARK: Survival Ascended creature overhaul featuring universal tiered dinos, cross-map spawns, taming, breeding, unique combat mechanics, powerful gear, sacred companions, bosses, and a full progression system from early game to endgame.
ToxicGorillaWildBoss.PNG

ToxicGorillaWildBoss.PNG

SacredDinos.PNG

SacredDinos.PNG

TerminatorSaber.PNG

TerminatorSaber.PNG

AncientSaber.PNG

AncientSaber.PNG

PredatorSaber.PNG

PredatorSaber.PNG

Description

MOD IS CHANGING VERY OFTEN AND WILL BUG OUT AND DO WEIRD THINGS PLEASE ONLY PLAY FOR FUN DONT USE FOR MAIN MOD OR SOMETHING TO PLAY FOR LONG, NO LOOP RIGHT NOW!!!

Project ID: 1638475

Installation: Subscribe to this mod via the CurseForge app or in-game mod browser. Add the Mod ID to your server's mod list (or enable it in single-player) and launch as normal — no additional setup required.

GREATLY RECOMMENDED TO USE FOR SinglePlayer! -preventhibernation. Step are OPEN STEAM -> CLICK ARK ASA -> PROPERTIES -> GENERAL -> BOTTOM UNDER "SELECTED LAUNCH OPTION" TPYE IN THE TEXT BOX -preventhibernation. FOR better dino spawning for modded worlds!!!!!!

Compatibility:

Platform: PC Status: Actively in development — features and balance may change between updates

This mod is an ambitious ARK: Survival Ascended creature overhaul and progression mod built around a large universal tier system, expanded creature spawning, taming progression, breeding, special creature mechanics, bosses, equipment, and future endgame content.

The current creature tiers include:

Toxic → Alpha → Apex → Apex Prime → Predator → Ancient → Terminator

Most tiers can apply to nearly every compatible creature in ARK, meaning each major tier can include 150+ creature variants instead of being limited to a small hand-picked roster.

One of the biggest features of the mod is its expanded spawning system. Creatures from across ARK, including DLC creatures, can spawn on every supported map with no map-specific restrictions. The goal is to make every map feel much more diverse and unpredictable while allowing players to encounter creatures that would normally require traveling to completely different maps.

Most tiered creatures are intended to be tameable, while certain special creatures or future bosses may remain untameable for progression and balance.

Creature Tier System

Tiered creatures are more than simple stat reskins. The long-term goal is for every tier to have its own identity, mechanics, progression requirements, visual style, and combat behavior.

Current tiers include:

Toxic Alpha Apex Apex Prime Predator Ancient Terminator

Most major tiers can affect 150+ different ARK creatures, creating hundreds of possible tiered creature combinations across the game.

The system is designed so that vanilla and DLC creatures can participate in the same progression instead of requiring individually created replacement versions of every creature.

Cross-Map Creature Spawning

Creatures from across ARK can spawn on every map.

This includes creatures normally restricted to DLC maps.

The goal is to make every map capable of supporting the mod's full creature progression without requiring players to constantly transfer between maps just to find specific species.

This also means every playthrough can have much more creature variety, with unexpected DLC creatures appearing alongside normal map creatures.

Taming

Most tiered creatures can be tamed.

All current creature tiers already have their own tier kibble, although the recipes are still very basic and will be reworked as progression develops.

Taming balance is also still very early.

Higher tiers currently have extremely large torpor pools, meaning some mid-game and especially end-game creatures can be very difficult to knock out with the current available equipment.

This is intentional only as a temporary development state.

Future updates will add:

Tiers will have their own particles possibly or more unique look besides eyes and color right now Better tiered tranq weapons Stronger ammunition Improved bows and rifles Better narcotics More taming consumables Tier-specific progression materials Additional ways to handle extremely high torpor creatures

The goal is eventually for taming difficulty to scale naturally alongside player progression instead of simply becoming an enormous torpor grind.

Breeding

Tiered creatures can be bred.

The breeding system follows a lowest-tier inheritance rule.

If two creatures of different tiers breed, the baby inherits the lower-ranked tier, not the stronger one.

For example:

Apex × Alpha = Alpha baby

This prevents players from easily skipping progression by breeding a high-tier creature with weaker creatures and gives tier breeding its own progression structure.

Tiered offspring are intended to continue behaving like normal ARK creatures while retaining their tier identity.

Cryopods

Tiered creatures can also be cryoed and released normally.

Their tier is designed to persist through cryopod storage, allowing players to use tiered creatures without losing their progression simply because they were stored.

Breeding, taming, cryopods, and normal creature ownership are all intended to remain compatible with the tier system.

Toxic Equipment

Some Toxic-tier equipment is already available.

Current early equipment includes various:

Toxic weapons Toxic tools Taming equipment Tier-related resources

These items are currently not fully balanced.

Damage, crafting costs, durability, torpor values, and progression requirements are all likely to change significantly as the mod develops.

Right now these items are mainly an early foundation for the future equipment progression system.

Ridden Dino Armor Bonuses

The mod already includes armor that can directly improve the creature you are riding.

Certain armor sets provide bonuses to the ridden dinosaur while the player is mounted.

These bonuses are intended to make player equipment affect creature combat progression instead of armor being useful only for protecting the survivor.

Future armor sets may affect things such as:

Dino damage Dino defense Stamina Speed Torpor resistance Other special combat effects

This system will continue expanding as higher-tier equipment is introduced.

Sacred Creatures

The mod currently includes 5 Sacred creatures with a unique support role.

Sacred creatures are designed primarily as shoulder companions.

While carried on your shoulder, they can provide buffs to the dinosaur you are currently riding.

Different Sacred creatures can provide different types of bonuses, allowing players to choose a companion based on the type of build or creature they are using.

These creatures also have another special mechanic:

When attacked, they can aggro nearby creatures around them.

This gives Sacred creatures a more active role than simply being passive stat boosters and can create dangerous or chaotic situations depending on where they are used.

The Sacred system is also planned to expand further in future updates.

Current Gameplay Systems

The mod already contains early versions of several major systems:

Universal creature tier system Toxic creatures Alpha creatures Apex creatures Apex Prime creatures Predator creatures Ancient creatures Terminator creatures 150+ potential creatures per major tier Cross-map creature spawning DLC creatures spawning outside their original maps Tiered taming Tier kibble for all current tiers Breeding support Lowest-tier breeding inheritance Cryopod support Tier stat scaling Special tier combat mechanics Toxic weapons and tools Ridden-dino armor bonuses 5 Sacred shoulder creatures Sacred ridden-dino buffs Sacred aggro mechanics Early boss systems Early progression resources Work in Progress

This mod is still in a very early development stage.

The current release should be treated more like an early playable foundation than a finished overhaul.

There are many systems already working, but there are also many missing pieces required before the mod has a complete beginning-to-end gameplay loop.

Expect:

Bugs Missing features Unbalanced creatures Unbalanced weapons Extremely high torpor values Placeholder recipes Progression gaps Incomplete boss systems Items that may be redesigned Mechanics that may change substantially Frequent balance changes between updates

The current version represents only a small portion of the final vision.

Future Plans

Development will continue expanding the mod with much deeper progression.

Planned content includes:

More unique mechanics for every tier More bosses Full boss progression Additional special creatures Better taming progression Stronger tranq equipment Tier-specific weapons More tools Additional armor sets Better armor bonuses More dino buffs More Sacred creature mechanics Improved tier kibble recipes New progression resources Better creature loot Boss-specific rewards New crafting structures Better saddle progression More meaningful end-game rewards Improved balancing More visual effects More unique creature abilities Additional progression systems A complete early-game to end-game gameplay loop

The long-term goal is to create a full ARK overhaul where players progress through increasingly dangerous creature tiers, tame powerful creatures, build specialized equipment, breed tiered dinos, hunt bosses, unlock better rewards, and eventually reach a much larger end-game progression system.

Important

THIS MOD IS VERY EARLY ACCESS / WORK IN PROGRESS.

If you are looking for a completely finished overhaul with a polished progression loop right now, this mod is not there yet.

Many things are functional, but many systems still need additional content, balancing, polish, and progression support.

This release is essentially an early look at the foundation of the much larger mod I have planned.

Expect major additions and changes as development continues.

The Ark Infernal Team

profile avatar
  • 1
    Projects
  • 77
    Downloads