Ark Omega Ascended

Premium
A huge overhaul that provides MMO and ARPG elements to Ark!

File Details

ark omega ascended-windowsserver 143.zip

  • R
  • May 12, 2026
  • 14.11 MB
  • 354
  • 1.0

File Name

ark omega ascended-windowsserver 143.zip

Supported Versions

  • 1.0

**Ark Omega Patch Notes: **

-Corrupt Master miracle amounts fixed to work similarly to Masters.
-Fixed a tag issue for Leaders that was preventing NPC kills from being counted.
-Unique Group Variants will no longer drop variant-specific items.
-Fixed an issue with quests not saving properly because of invalid array type in player persistent data files (this will likely restore missing quests).
-Fixed a problem causing the Murkey and Deinonychus to exist in the files but not be counted as valid dinos.
-Fixed a bug that could prevent Zodiac Souls from being fed correctly to tames. Existing Zodiac Souls may not function.
-Fixed a bug causing Mythical to lose the Colossus damage multipliers.
-Updated the description on all souls to show correct summoning requirements (Masters still say to use them in the Altar, etc).
-Updated the summoning list in the Altar.
-Fixed the inventory descriptions on the Altar and Beacon.
-Fixed problems that could prevent the reflect shield and its unique/legendary version from being rerolled and upgraded in the Imbue Workbench.
-Fixed a bug causing Companion minions to despawn.
-Fixed problems with a number of utility variants not functioning correctly.
-Fixed a bug preventing anything with the nightmare group variant from making it night time.
-Fixed a bug causing the craftable quest scroll in scroll storage to be destroyed when doing an inventory dump, and it having strange issues with sorting.
-Fixed a reference bug preventing abilities of dinos protected by absorbent bubbles from triggering abilities that work when taking damage.
-Fixed a bug causing a text-to-integer conversion on pulling boss souls to force it to default to different values.
-Fixed a bug preventing double essence to be rewarded during some on-foot kills.
-Added logic for most paragon quests to automatically recalculate on server restarts/cryo release to fix needing to kill dinos to recalculate the progress.
-Fixed a bug preventing Cursed variant to have a lot more DR and dodge than intended and is now 50/50 all of the time.
-Fixed a bug causing Variant Paragons reward from quests to come out with a null variant.
-Fixed a bug causing Gauntlet Beacons to disappear on restart.
-Changed the custom sorting options in the Scroll Storage to make sure the engram is always in the first slot.
-Renamed the craftable quest scroll to "Quest Reroll" so it is first alphabetically.
-Fixed a bug allowing random variant selections to skip over array entries and choose group variants and unique group variants for things that shouldn't allow them.
-Zodiac can now be tiered.
-Corrupt Masters can now drop affinity medallions.
-Fixed a bug causing player magic find to be ignored 100% under all circumstances when mounted on a dino.
-Base drop chance on Variant Paragons and Species Paragons increased from 0.1% to 0.4%
-Drop chance for Species Paragon Souls is now also increased by the Tier of the species killed in the same way as Variant Paragons, up to 600% more likely at Omega tier.