Ark Omega Ascended

Premium
A huge overhaul that provides MMO and ARPG elements to Ark!

File Details

ark omega ascended-windows 135.zip

  • R
  • Feb 17, 2026
  • 338.95 MB
  • 677
  • 1.0

File Name

ark omega ascended-windows 135.zip

Supported Versions

  • 1.0

**Ark Omega Patch Notes:**

**-Implemented a fix for crazy rider rotation on previously unrideable creatures** (Since WC hasn't responded to my multiple requests for an option for this):
---Achatina
---Ammonite
---Archaeopteryx
---Titanomyrma Drone
---Titanomyrma Soldier
---Onyc
---Giant Bee Queen
---Titanoboa
---Cnidaria
---Coelacanth
---Dilophosaur
---Dodo
---Meganeura
---Dung Beetle
---Eurypterid
---Hesperornis
---Hyaenodon
---Oil Jug Bug
---Water Jug Bug
---Kentrosaurus
---Kairuku
---Lamprey
---Leech
---Leedsichthys
---Lystro
---Microraptor
---Oviraptor
---Pegomastax
---Piranha
---Seeker
---Purlovia
---Snow Purlovia
---Sabertooth Salmon
---Ovis
---Trilobite
---Troodon
---Turkey

**Bug Fixes:**
-Fixed a bug with the NPC button on the Omegadex sending you to the Quantum Storage page.
-Fixed a bug with Unique Saddle Tokens not spawning in Hoarder Chests.
-Fixed some bugs with the boss stat calculator not functioning due to failed variant selection in the calculator section of the guide.
-Fixed Spawn Wild Unique functions in the guide.
-Torpor regen on unique saddles no longer causes the dino to KO.
-Fixed an issue where the Omega Egg Collector would see certain species as gestators.
-Fixed Omega's new equipment slots overriding the skin slots added by Lost Colony.
-Fixed a bug with the Don't Sort folder not keeping items from being sorted.

**Other:**
-Raid Torpor removed. All dinos are now regular KO tames without any raid torpor requirements. Omegadex entries and spyglass information also updated.
---Confirmed species with Raid Torpor removed:
---Broodmother
---Dragon
---Megapithecus
---Manticore
---Dodo Wyvern
---DodoRex
---Titanosaur
---Rock Elemental
---Leedsichthys
---Charcha
---Giga
-Merging tribes will now merge their quantum storages.
-Shard value for Rhyniognathus decreased by 2.

**New Species Supported:**
-Griffin
-Bison
-Ceratosaurus

**Weapons:**
**-Warp Bow:**
---Warp Bow can now fire Stone Arrows for a cheap but low damage option.
---Unequipping the Unique/Legendary Warp Bow removes the tether from any dinos that are currently tethered by it.
---Quantum Entanglement bonus "All Arrows Deal Raid Torpor" replaced with "Can Fire Metal Arrows". This also works for both regular metal and knockout arrows.
---String Theory bonus "Arrows Deal Metal Arrow Damages" replaced with "300% Arrow Damage."
---String Theory Bonus "Cosmic Grenades For Ammo Create Starfires" replaced with "10% Chance To Create Starfire On Boss Hit"

**Quantum:**
-Species/Variant paragons AND Variant souls can now be stored in personal/tribe storage. All of them currently in soul compressors will be automatically sent to tribe storage (or personal, if not in a tribe).
-Paragon compressing functionality in the soul compressor removed. Void Vacuum will automatically compress to tribe storage (or personal, if not in a tribe).
-Stat potions have their own UI to pull them as needed. When pulling all-stats/all-types, if enough points exist, you will pull unique and legendary versions.
-Boss Souls, Master Souls, Group Master Souls, Unique Group Master Souls, and Aspect Souls are now all compressible in the Quantum Storage system.

**Variant Reworks:**
-**Nuclear:**
---Nuclear is now an "activated" buff, meaning that you press the button once to activate and the explosion will happen after the full build-up. This will remove the conflict it has with saddle added variants.
---Full buildup time is now 5 seconds instead of 10. It will always deal 20x ability damage with the explosion, at maximum radius.
---This requires 50% stamina to activate and will drain 100% of the current stamina after the explosion triggers, as well as a debuff the Nuclear with a short stun.

-**Lethal:**
---Stacks now multiply damage taken by 1.03 instead of by 3 (Exponentially: 1.03^Stacks, capping at roughly 19.2x damage multiplier).
---Stacks now cap at 100 instead of 5.
---The debuff no longer reduces the enemies melee damage by 30%.
---The debuff now lasts for 10 seconds instead of 300 but is refreshed when a new stack is applied. All stacks are lost if the buff times out.
---Lethal can now only be applied through melee damage and not ability damage.
---Lethal is now always applied when dealing melee damage instead of by % chance.