š± 420 Pub Alien Plants Mod ā ARK: Survival Ascended
Special thanks to Ugh (aka BlueShirtGuy), the original ASE mod author, for bringing me into the collaboration!
š Join our community for spawn codes, bug reports, events, server listings, feedback, and more:
Discord Invite
š§ Development Status
(Heavy WiP) Ported over from ASE Mod, lots of kinks to work out still.
ā
Now in a decent place, but everything is still subject to change.
Grow your own Alien Plants.
Harvest your own Alien Plants.
Get that Alien feelingāfrom your own Alien Plants.
š¦ Spawn Codes
š ļø Roadmap
- Bug fixes
- Recreate destruction mesh
- Optimize spawn system
- Reduce mod size (original assets bloated it a bit)
- Update materials for all assets
- Add foundation to drying hut (smoke box cut)
- Grow lights
- Different strains and buffs
- Breeding and mutation system
Add GUI for configuring all aspects of mod
Add configurable effect to help admins find wild plants
Update Alien plant flow to be more immersive
šæ What's Next?
When KP and I asked ourselves this, hereās what weāre most excited about:
š§ Config File Expansion
Expose more settings for server admins:
- Total plant spawns
- Hair/gravity/bubble effects
- Station-specific fuel and build timers
- Stat modifiers (e.g. weight buff, AOE contact highs)
š” Grow Lights
Designing indoor/outdoor grow lampsāfrom desk plants to full-scale farms.
š Mass Farming
Grow strips with organized seeding, watering, and harvesting.
One-click management for large-scale operationsāideal for 420 plants and beyond.
š Biome-Specific Strains
New species with unique effects tied to biomes:
- Swampy strains for swamps
- Rare alpine strains for icy peaks
- Breedable hybrids with unique buffs
Weāre dreaming bigāthis partās still conceptual, but we love talking about it.
š¬ Got ideas for the 420 Mod or the PubInc community cluster? Let us know!
𧬠Legacy & Community
š Legacy ASE Version
š„ Featured Videos:
- Alien Plants Showcase ā ARK: Survival Ascended
- 420 Pub Alien Plants Mod Showcase | ARK: Survival Evolved
- Early Sneak Peek ā July 2020
- Late Project Update ā July 2020
š„ Have a video featuring the mod? Let us knowāweād love to feature it!
š Running our mod on your server? Tell us and weāll list it for others to find!
š Final Thoughts
Boom shakalakaāweāre almost there. Just a bit more polish and weāll call it v1.
To our early supporters: thank you. Your feedback helped shape this.
- 3D models? Looking slick.
- Plants? Drippy purple and green.
- Materials? Balanced.
- Spawn system? 420 randomized plants on any mapāincluding custom ones.
Stay lit, stay kind.
ā Ugh & Crew
š Attributions
- āWeed Leafā by Tiko (https://skfb.ly/ow77S)
Licensed under CC Attribution 4.0
š§¾ Change Logs
2.3.24 ā v2
- Adjust plant sizes
- Add materials for drying hut & roller
- Fix aroma effect on wild plants
- Prevent facial hair on buffed females (if none exists)
- Increase hut/roller health
- Green particle effect follows player when buffed
- Ground herb in roller
- Manual activation toggle for hut/roller
- Indicator effect for roller
- Dynamic drying herbs (experimental)
- Hide doobie in first-person
- Adjust doobie position for females
- Cross-platform cooking
2.4.24 ā v3
- Adjust hut/roller crafting costs
- Update dropped mesh for doobie
2.12.24 ā v4
- Show soil/fresh leaves after render reload
- Add mod settings UI
- Add wild plant locator beam (WIP effect)
- Add Admin Terminal for settings
- Add fuel type to roller description
2.19.24 ā v5
- Configurable buff effects:
- Disable: Hair, Music, Friction, Dino Blast, Green Buzz, Carry Weight, Contact High
- Enable: Random Hair Effect
4.12.24 ā v6
- Increase fresh leaf harvest
- Add āCotton Mouthā debuff after doobie buff
- Add smell particle to debuff
- Make fresh leaves & nugz spoilable
- Add moldy plant matter
- Preserve spoilables in storage
- Add dropped meshes
- Extend spoil timer via reparenting
- Add food value to fresh leaves
- Add more songs (randomized)
- Add fresh/dried plant resources
- Add curing jar, herb grinder, hand grinder
- Update visuals for drying hut, curing jar, grinder
- New crafting flow
- Add settings for new features
6.26.24 ā v7.1
- Fresh leaves spoil into moldy matter
- Trimming scissors now craftable in inventory
- Reapply wild plant skin (bring back that purple pop)
6.30.24 ā v7.2
- Make Fresh Plants respect spoiling extension of crop plots
- Add Stats page to admin terminal to see how many plants have spawned (WIP)
7.5.24 - v7.3
- Update texture for curing jar
8.13.24 -v7.4
- Update settings for persistence
8.15.24 - v7.5
- Fix wild plants spawning

