UnitFrames v1.6.0
What's new
What's Changed
- Feature/standalone castbar by @voshond in https://github.com/voshond/unit-frames/pull/38
- Fix ClickGrid profile switching crashes by @voshond in https://github.com/voshond/unit-frames/pull/39
- ClickGrid: compact panel defaults with buff/debuff rows off by @voshond in https://github.com/voshond/unit-frames/pull/40
- Shared alert glows: debuff, threat and dispellable cell glow, mouseover highlight by @voshond in https://github.com/voshond/unit-frames/pull/42
- Add resting zZz icon to the decoration stack by @voshond in https://github.com/voshond/unit-frames/pull/41
- Resting border default colour FFC028 by @voshond in https://github.com/voshond/unit-frames/pull/43
- Overhaul Workbench settings navigation and search by @voshond in https://github.com/voshond/unit-frames/pull/44
- Stepped overheal indicator on health bars by @voshond in https://github.com/voshond/unit-frames/pull/45
- Dead, ghost and offline looks and texts by @voshond in https://github.com/voshond/unit-frames/pull/46
- Portrait counts into frame width by @voshond in https://github.com/voshond/unit-frames/pull/47
- Level difficulty colour by @voshond in https://github.com/voshond/unit-frames/pull/48
- Fix ghost colour be more gray-teal, like when in ghost form. by @voshond in https://github.com/voshond/unit-frames/pull/49
Full Changelog: https://github.com/voshond/unit-frames/compare/v1.5.0...v1.6.0
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