UltimateWarrior-1.2.2.zip
What's new
1.2.2
Momentum Meter
- Rage-based abilities: abilities now build momentum by their rage cost (0.5 per rage point). Mortal Strike gives more than Revenge; free abilities like Charge, Bloodrage, Taunt or stance changes give nothing.
- Level scaling: abilities and hits are worth full value at level 1–2 and a little less every 2 levels, down to half at 60, since higher-level warriors use more abilities.
- Hits give +2 (crits +4). Kills (+18) and Execute kills (+28) are unchanged.
- Only your own actions count:
- Hits from other players on your target are ignored. Hits count only right after your abilities or at your own swing speed.
- Magic damage (other players' spells) is ignored.
- Buffs, stance changes or eating out of combat no longer add momentum. An opener like Charge counts once combat starts.
- Mobs killed by others no longer count as your kills (also fixes the announcer's kill streaks).
- Momentum left from the previous fight carries over into the next one.
- New
/uw momentumcommand: prints every momentum gain and its reason in chat (for troubleshooting).
Weapon skill tracker
- Real skill values: WoW: Forever doesn't give addons skill values, so the addon now reads them from the game's Skills window. Open it once per character, and skill-up messages keep the values current.
- Values are now saved per character (they were shared between characters before, which showed wrong numbers).
- The test button opens the Skills window automatically when values are missing, with a chat message.
- The test shows your real values (or "? / max" if unknown) instead of sample numbers.
- Weapon swaps no longer show the bars, and no longer cause a false "+1" or wrong values. Only a real skill point shows the bars (level-ups don't either).
/uw skillsnow shows a short overview: main hand, off hand and Defense.- New
/uw skills reset: clears the current character's skill values (for testing).
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