File Details
5.13.3
- R
- Sep 28, 2010
- 498.39 KB
- 350.5K
- 3.3.5
- Retail
File Name
TidyPlates_5_13_3_R39.zip
Supported Versions
- 3.3.5
5.13.3 / r39:
-----------------
* Alpha is now updated when health changes
* Threat widget will now properly update on current target when threat data changes
5.13.2
-------------
r37:
* Fixed Alpha == 0 update problems (Not updating name, health)
* Fixed Neon panel (Not holding values)
5.13.1
--------------
r35:
* Updates and fixes to Neon (including Unit Level)
* Inclusion of Graphite (just a peek at an upcoming theme)
* Layering adjustment
* Removal of some beta debug code
r31:
* New theme callback function: OnContextUpdate. Triggered when the GUID of a unit is updated.
* SetThreatColor will trigger for every unit, with no filtering, allowing the designer to use the
Threat Glow for other purposes (such as debuff tracking)
* Neon and Grey Panels are parented to their own category.
* Neon Panel has been updated
* New Neon features:
- Threat glow border
- Class Icon
- Debuff Widget Config
r30:
- Modified the theme table preprocessor to fill in values on the incoming theme table, rather than generating a totally segregated table.
- The style application function will now use that updated custom theme table
- Theme styles can be modified in real-time, and updated with TidyPlates:ForceUpdate()
- Theme reload will only be required when new styles are added, after the initial loading. (to multi-style themes)
r28:
- Added SetCastbarColor function
r26:
- Added SetThreatColor function
5.12
--------------
5.11.4
---------------
* Grey Theme: New Customization Tool
1. Under the "TidyPlates_Grey" folder, you'll find another folder, "TidyPlates_GreyExtension"
2. To use it, begin by moving that folder up to your Addons folder
3. Open the file, "TidyPlates_GreyExtension\GreyExtension.lua"
4. You can directly modify the default behavior and appearance
5. This process can be duplicated for any theme, and will not get overwritten by an update
Post a comment, or write me an email (binbwen@gmail.com) if you need some help with this
* A full status update will now be performed when the cast bar is shown, to prevent null values
5.11.0
---------------
/greydps and /greytank are the new shortcuts
* Added Debuff widgets to Grey/Tank
* Health text in Grey; "%x" will now read "x%"
* Added outline to text of Threat Line Widget (makes it easier to read in a cluttered battle)
* also decreased the text size
* Threat Line Widget will look to see if the player is marked as a Main Tank in the Raid settings. If so, it will display the person who has pulled aggro (Target of). otherwise, it will assume dps mode and hide the tank name.
* Threat Line will color the Lost side green if it's being held by a tank
* Added a Statusbar wrapper, which fixes Lucky Charms, and enables vertical stat bars with masks
* Added basic Debuff icons
* Fixed Virtual Plates compatibility (Thanks Saiket!!)
* Fixed layering issues (Plates over map/combattext/etc)
Theme function Changes:
* theme.OnInitialize will get called every time a nameplate is shown. Authors should check for
exsisting objects/widgets before creating new ones.
*theme.OnUpdate is called when the data on the plate is updated. This does not need a existence
check since it's guaranteed to run after an OnInitialize.
5.10
++ "Avoid Overlap" (Alias) in panel
++ "Autoshow" Option in panel
++ Independent Frame
* scale pass-through (Not fully implemented; using Virtual Plates AND a theme which changes scale will show oddities)
* force alpha override (The developer can tell Tidy Plates to force the alpha - avoiding Blizzard's default alpha - by returning 'true' as a second value for the return)
- ex. theme.SetAlpha = function(unit) return 1, true end -- Will maintain the opacity at 100%, regardless of target status
++ Set Default CVars after VARIABLES_LOADED
++ Dual Spec Support (Changes theme based on spec)
- Added a second dropdown menu in panel
++ Troubleshooting Panel
- Vkey/Bindings
- reset/reload
++ Widgets
+ created TidyPlatesWidgets. table
+ Threat Wheel
+ Class Icon Widget
+ Combo Point Widget
+ Threat Line
+ MT Logic Widget
+ Syntax usage will follow
++ Scale pass-through (Not Complete; Using Virtual Plates AND a theme which changes scale will show oddities)
++ Performance Enhancements
++ More Comments (woo?)
++ Code Re-organization
++ Widgets now use TidyPlatesWidgets:HideIn(), and a watcher frame to perform time checks; Faster than having
each widget process for OnUpdate
++ Improvements to Panel Helpers
++ Unit Info table
+ .GUID (from mouseover or target)
++ Grey Theme
++ Critter/Neutral Filter checkbox
++ Panel redesign
++ Tank Mode; "Expands the size of runaway mobs"
++ DPS Mode; "Expands the size of aggro'd mobs"
++ Widgets
++ Each of my own themes should have their own config panel for role,
allowing dual spec to work seamlessly..
TidyPlatesThemes["Grey (DPS)"] = config
TidyPlatesThemes["Grey (Tank)"] = copytable(config)
++ Virtual Plates should now behave better
* Scale-changing plates will still cause problemos, but now, ordinary plates will work just fine.
* Returning NIL in your ScaleDelegate function (if you've got multiple modes) will allow VirtualPlates passthrough.
++ Grey Tank/DPS panels and saved variables got some love; They work better
+ Delegate functions now use local variables for speed
+ Fixed Forceupdate
+ Fixed some Grey variables
+ something else.. forgot what it was. (Ok, I remembered; I spelled "deficit" wrong. I bought the wrong vowel!)
+ Fixed Health Text modes
* Grey Theme
- Added Current Health + Percent
* Widgets
- General Mouseover Widget
- Combo Point Widget
* Still had trouble with nameplate alpha changes updating after the OnShow call.
-- Solution: Indvidual Plate echo-update
* Retracted "Raid-Tanked" Widget (for the time-being)
* Added an extended.widget table
- Theme designers should put all their widget references in this table
* When nameplates are changed (manually or auto) by the Tidy Plates UI,
the software will attempt to hide/clear any frames listed under the
extended.widget table.
5.9.4
* Adjusted position of default theme data, to reduce targeting woes
* Added a cache reset to the Hide hook
* ForceUpdate now only operates on Shown plates
* CURSOR_UPDATE is now part of the default events
* Added alpha == 0 bypass
* Elite Borders now have a star on the artwork, making visual ID easier
* Simplified Scale and Alpha delegates of the default theme
* Critter Filter on default theme, now always on
5.9.3
* frame layering tweaks
* moved some skinning code around
* casting progress now forces single plate graphical updates (to eliminate casting icon oddities)
* painted my nails
5.9.2
* removed some old code related to the frame separation "feature" *shudder*
* frames faded too much (more than 50%); problem fixed
* level text will not show when skull icon is active
* TidyPlates:ForceUpdate() does not allow targetting a specific frame, anymore. Use: TidyPlates:ForceUpdateFrame(frame), instead
* added .secureframe pointer to .extended, pointing to the base frame
* added .flags to name, level, specialText, and specialText2 - used for adding outlines to your text... if you REALLY want them. *shudder*
5.9.1
* Changed default fonts from Arial to Liberation (halves the file size, woo!)
* Undo the frame separation (Allows Virtual Plates to run)
* '.hitbox' has been added, as a style category. This will alter the clickable region, out-of-combat
- .hitbox.height height of hitbox (default: 37)
- .hitbox.width width of hitbox (default: 149)
Tidy Plates 5.9 Release Notes
Release
* Clean Up Files - Check!
* Rename of "Beta Grey" to "Standard Grey" - Check!
* re-added health bar color function
Beta 7.5
* Various tweaks to the update system
* unit info cache filters out non-changing events
* Testing of new theme, Neon, which has a new threat widget, and uses health bar color to ID aggro
Beta 7
* Added: unit.isTarget to Unit Information Table
* Each Tidy Plates extension has been changed to not be parented to the plate object.
- Please watch for memory leaks
* Themes must now use the TOC tag, "## Dependencies: TidyPlates", to ensure proper operation
* typing '/tidyplates' or '/tidybeta' without parameters will list the command line options AND open the interface panel
* fixed a layering problem with casting bar
* added unit info cache, to determine if unit info has changed
* TidyPlates:ReloadTheme() will reload the current theme from the table source
* TidyPlates:ForceUpdate() and :ForceUpdate(plate) will force the update of the entire plate
- Use this function when you absolutely must update every bit of graphic on the plate(s)
* TidyPlates:Update() refreshes the unit data on each plate, and checks for changes
- Use this function for frugal CPU usage
* Threat widget will now color the unit's target name by class color
Beta 6
* Fixed some bugs with combo points; It's still needing work, though.
* Added reset commands:
'/tidyplates reset' and ' /tidybeta reset' resets variables without messing with WTF folders
* Fixed position of Scale slider in the Beta Grey Interface Panel
Beta 5
* Added an 'Apply' button to BetaGrey theme
* Added slash commands for Beta grey '/tidybeta [tank, dps, pvp]
* Fixed some bugs
* Added a text box to the threat widget, showing who (if it's not you) has the highest threat
Beta 2
* Engine modifications (echo function)
- Allows accurate update of current target/alpha
- Reduces CPU consumption
Beta 1 (And Earlier - This list is a work-in-progress)
* New Functions/Methods:
TidyPlates:ForceUpdate() - Forces the update of all nameplates
TidyPlates:ForceUpdate(frame) - Forces the update of the specified nameplate
* Current Derived Unit Information Table (supplied to delegate functions):
unit.threatSituation "LOW", "MEDIUM", "HIGH"
unit.reaction "FRIENDLY", "NEUTRAL", "HOSTILE"
unit.type "NPC", "PLAYER"
unit.isBoss true, if the skull icon is active (the creature is a boss/level ??)
unit.isDangerous Same as isBoss
unit.isElite true, if unit is elite (ie. elite symbol is shown)
unit.isMarked true, if the unit is marked with a raid icon
unit.name the unit's name
unit.alpha float, the alpha of the nameplate (ie. 1= target, 1< non-target)
unit.level integer, the unit's level
unit.health integer, the unit's health
unit.isMouseover true, if the highlight region is showing (ie. mouse is over the frame)
unit.red unit.green unit.blue 0.0-1 Values, the raw color of the health bar
unit.isCasting true, if cast bar is being shown
_, unit.healthmax integer, the maximum health of the unit
unit.class "DEATHKNIGHT", "DRUID","HUNTER", etc..
unit.isInCombat true, if name text is red (ie. unit is in combat with you)
* Interface Options Panel
- Theme Chooser
* New Delegate Functions: OnInitialize, OnUpdate
- OnInitialize(plate) This function is supplied a pointer to the Tidy Plates extension,
which can be directly edited. This function is called when the plate
extension is created.
- OnUpdate(plate, unit) This function is supplied a pointer to the Tidy Plates extension, and
the Unit Information Table. This function is called when the plate is
updated (via event, or forced), after all other delegate functions have
been called
Greatest Risk: You may become totally dependent on nameplates for tanking.