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Vault of the Wardens - Wildfire Puzzle Solver

Description

** This addon has a high computational demand, which will lock and/or crash your game if runtime goes on too long.

 

Thanks to everyone who gave this addon a go. If you're coming here new, I am not able to put the required time into making it more efficient. I recommend using the website solver: https://ham.io/watcher-solver/

 

This addon was built to solve the 11.0.5 version of the Vault of the Wardens "Lights Out" puzzle that spawns in Glazer's room as part of the Felcycle secret.

Slash commands to open/close the addon: /ss, /statuesolver

Edit: A helpful video has been uploaded by user Ulminia that shows using the addon to solve the puzzle. https://www.youtube.com/watch?v=rZAWDa-SBTE

Edit: Another helpful video was made https://www.youtube.com/watch?v=B-XZXU69E54

How to Use the Statue Solver
Legend:
Red = Statue is UP
Grey = Statue is DOWN
Yellow (Main screen) = Statues that will be toggled by pressing the currently hovered statue.
Yellow (mapping screen) = Statue currently being mapped. When you press this, the statues in red will toggle.

Since many people are missing this part, you need to map all 25 statues before the solver will work. I may update this to guess solutions as you're mapping, but for now that's not in the plans.

  1. Right-click on a statue in the main grid to open a window where you can choose which statues are being controlled. Each statue controls itself and four other statues.
  2. Once all mappings are complete, left-click on the statues in the main grid window to match what you see on the puzzle board
  3. Press the "Solve" button to open the Solution grid.
  4. The Solution grid will display clickable cells, each numbered with the estimated solution. Available statues in the solution are colored yellow. Non-clickable cells will still display a number indicating their position in the solution.

 

Notes:

  •  A red border will appear around a cell on the main window if a control mapping has been set for that cell. Additionally, hovering over a cell on the main window with a saved mapping will highlight the cells it controls.
  • This is a community provided tool. If you find other solutions easier, great!
  • Wow's LUA implementation is single-threaded. Any script tries to block the game while it runs. This can lead to the WoW.exe freezxing while it finishes. Just wait and it should complete on its own.
  • If there are too many pathways to try without a found solution, WoW will stop the function from running with an error "Script ran too long." There's nothing to be done about that except change the statues up/down and try again. Most of the tests I've ran have succeeded fairly quickly with proper statue mapping.
  • I have not found a way for this to be automated. Nothing about the statues tells us the position or unique IDs to properly track them.