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Squizzumables

Never forget food, flasks, oils or class buffs again: one-click reminders, raid tools, and a restyled Cooldown Manager with sounds and alerts.
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v1.95

File nameSquizzumables-v1.95.zip
Uploader
SquizzCheezeSquizzCheeze
Uploaded
Oct 5, 2026
Downloads
32
Size
18.4 MB
Flavors
Retail
File ID
9067105
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0

What's new

Squizzumables Changelog
=======================

V1.95

- Border Inside Icon, a new option under each Cooldown Manager group's
  Appearance: the border is drawn over the icon's own edge instead of
  around the outside, for square and shaped icons, buffs and buff bars.
  The group then takes up exactly its icons' size, so a SquizzFrames cast
  bar or resource bar set to match its width now lines up with the outer
  edge of the border instead of falling short by the border's width. Off
  by default, so nothing changes until you tick it.
- Fixed: a Cooldown Manager group could throw "bad argument #6 to
  'format'" on every refresh after cancelling a colour picker, which saved
  the colour without its opacity. Cancel now restores exactly the colour
  you had, and a colour already saved that way works again.
- Buff images, in Kelerts (the Buff Sounds tab is now Buff Alerts): give
  any of your own buffs an image that is on screen for exactly as long as
  the buff is up - and it works in combat, because the game itself shows
  and hides it. Each buff can have its own: a coloured screen edge glow,
  or any texture of yours (a game atlas name or an image file), with its
  own colour and opacity. Fill the whole screen behind your interface, or
  place it anywhere at a size you choose with its own Move button. A Test
  button shows how it will look.
- Animated buff images: four bundled flame animations - flames along the
  bottom and sides, both sides, the bottom, or all round the screen - and
  your own animations as a flipbook sheet (frames in a grid), with frames,
  speed and looping settings. A numbered sequence of images can be packed
  into a sheet for you.
- Flames: ( ) arcs - two animated arcs of fire meant to frame your
  character rather than the screen. They start in the middle of the
  screen, taller than wide; size them, stretch them with the new Height %
  setting, set how thick the fire is with Flame Thickness (1-5), and Move
  them into place.
- Eight more images to frame your character. Animated: Lightning ( ) arcs
  that crackle and fork, Frost ( ) arcs with ice shards, rising mist and
  sparkles, a beating Heartbeat, and an Arcane orbit of two rune rings with
  orbs circling in opposite directions. Still: Angel wings, a Shield
  bubble, a Sunburst and a Rune circle. Picking one sets Height % to suit
  its shape. A Centre button puts any placed image
  back in the middle of the screen.
- A buff with one of these images no longer also shows Blizzard's own spell
  alert art for it (Demonic Core's, for example), so yours replaces theirs
  rather than sitting on top of it. Every other spell alert is untouched,
  and removing the image brings Blizzard's back.
- Buff Alerts now lists every buff Blizzard's Cooldown Manager tracks for
  your spec as well as the ones from your spellbook, so buffs from passive
  talents and procs (Demonic Core, for example) appear without adding them
  by spell ID. Sounds and images also match a buff under any of the spell
  IDs the game uses for it, so one whose buff ID differs from the spell you
  cast now triggers too.

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