v0.4.0-forever
What's new
Getting there quicker: waypoints and nearest picks through Shortest Path Forever, clickable tracker lines, and a round of fixes to prices and the route.
- Waypoints go through Shortest Path Forever when it is installed: clicking a trainer, vendor or reagent like Coarse Thread starts its travel route there. When it can't (in combat, or with its journeys off), TomTom's arrow or the map's own waypoint is set as before.
- The nearest trainer or vendor is the quickest to reach with Shortest Path Forever installed: tooltips and clicks rank the closest few by its travel time, flights and boats included, instead of a straight line.
- Click a tracker line for a waypoint: the next training step goes to the nearest trainer, and a missing vendor reagent like
12/20 Coarse Threadto the nearest vendor. Hover the line to see who and where. - Fixed your own auction house search wiping scanned prices when it found nothing. Only SkillUp's own searches now mark an item as unlisted.
- Fixed free recipes, made only from reagents you gather, showing a cost of 1c per skill-up.
- Fixed an error on
/reloadright after an update, before the "restart the game" message could show. - Fixed the Craft button offering crafts past your skill cap. It now stops where skill-ups do, until you train the next rank.
- Fixed prices from an auction house scan you walked away from mid-way not showing until something else changed.
- Fixed a recipe with no reagent data counting as free. It shows
?now. - Fixed an old Auctionator price winning over a newer scan that found nobody selling the item.
- Fixed searching the game's settings blaming SkillUp for a blocked button (Social's Discord Sign In).
- Trainer steps in the route read the same as elsewhere, with one space before "(level N)".
- The sort setting's tooltip now says that sorting puts every recipe in one list, and Default restores categories.
- Thresholds, recipes, trainers and prices for Forever build 1.60.1.69977.
This mod has no additional files

