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BuffAhoy

Abandoned
BuffAhoy

Description

The latest version is 1.95 and can be found here: http://ui.worldofwar.net/ui.php?id=371

However, I've long since quit playing and developing addons for WoW, so it's out of date and will not be updated in the future, at least by me.

However, it looks like there may be a very nice replacement over at WoWInterface, Cirk's Blessings:
http://www.wowinterface.com/downloads/fileinfo.php?id=4543
I have not personally used the addon, but were I to come back to WoW it would be the first thing i'd try as a replacement.

Thanks for all the support along the way, it was BuffAhoy's faithful users that made this project enjoyable, no less possible.
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BuffAhoy v1.91 -- Now with Greater Blessing support.

BuffAhoy is an AddOn that adds several powerful features for spellcasters, including:

A Passive Party Targetting (PPT) system, which allows spells to be cast on party members passively (i.e. without explicitly targetting them)
A SmartCast algorithm, which allows you to use the SHIFT, ALT, or CTRL key to make spells target yourself
A buff sequencer, so that one button (pressed repeatedly) will buff the entire party or raid group, including pets, with a customizable set of buffs using the PPT system (so you can buff during combat without having to break your combat target).
Heal, Cleanse, and Protect slots that use the PPT system to cast spells on party members during combat
A spell sequencer, so that one button can be pressed repeatedly to cast a series of spells on a hostile or friendly target.
4 ShoutCast slots, which automatically announce to the party (or raid group) which spell is being cast and who the target is.
All functions now automatically get the name of the spell being cast and use it in the party messages (if set to verbose mode)



All of these features are accessible through BuffAhoy's new, fully configurable GUI. It's as simple as dragging spells from your spellbook into the button slots in the BuffAhoy control panels. All of the functions are bindable through the Key Bindings interface, in the 'BuffAhoy Binds' section. To bring up the Configuration Panels, you can either type '/ba config' in the chat window, or bind a key to 'BuffAhoy Config'.

The control panels allow you to drag spells into the slots, as well as toggle the verbosity and SmartCast (the 'Self' checkbox) options for each spell. There is a dropdown box to select the channel to which verbose functions will send messages; options are 'party', 'raid', and 'say'.

Finally, you can enable or disable the PPT and SmartCast systems, Status Messages, and a host of other options through the control panel.

The PPT system allows you to target party members passively, so you can cast spells on them without having to target them explicitly. This is extremely useful in combat, as you could be attacking a mob and switch to healing a party member while you still have the mob targetted. In this way, you start attacking the mob again immediately after the heal is done, without having to use Tab or the mouse to re-target anything. The readme.txt file explains the logic of the PPT system, but here it is in short:
If a friendly unit is targetted, it will cast the spell on them.
If a hostile unit is targetted, or you have no target it will cast the spell on the Passive Party Target.
note that the ShoutCast and MultiCast functions WILL try and cast spells on a hostile target, as they assume that's what you're trying to do. You can disable this by disabling the PPT system through the config panel.

The other main feature of this addon is the BuffCast script, which lets you cast buffs on party members passively. BuffCast has been redone for version 1.30 to make it even more streamlined and informative. The BuffCast sequence can be set to one of two different modes: Individualized and Class-Based. In Class-based mode (the default), you can specify a different buff for each class type, as well as a buff for pets. Running Buff Sequence 1 will buff each person in the party or raid group based on their class type.
In Individualized mode, you can choose a predefined buff for each party member, as well as one for party pets. Pressing the button bound to 'Buff Sequence 1' will then cast the first buff on you. Pressing it again casts the second buff on the first party member. etc.

Both modes will support pets, and no longer require PetCheck to be run by the user (though it is still available as a keybind), because it runs automatically every time you exit combat.

BuffCast now supports 3 sequences -- 1 with individually- or class-defined buffs, and 2 for buffing the entire party with one buff.

This AddOn is standalone, and should work just fine with Cosmos and all other addons you have installed. However, for Telo's SelfCast addon to work, you must either add 3 lines of code to SelfCast.lua (see version changes below) or disable the PPT system in BuffAhoy. This mod will by default use a bunch of action bar slots:
73-84 (conflicts with Telo's BottomBar)
85-96 (conflicts with Telos' BottomBar)
109-120 (conflicts with Telo's Sidebar and Cosmos' SideBar)
if you have flexbar or another mod that uses these buttons, they may interfere with one another. I chose these ranges because they are the only ones that would not interfere with the new blizzard interface bars.
If you use Telo's BottomBar/Sidebar or Cosmos' SideBar, there is an extra file named 'BuffAhoyConfigAlternate.lua' in the BuffAhoy folder that will help you out. Delete the 'BuffAhoyConfig.lua' file and remove the 'Alternate' from the extra file. This reconfigures BuffAhoy to use the following presets:
37-48
49-60 (conflicts with PopBar in cosmos)
61-72 (conflicts with PopBar in cosmos)
Alternatively, you can edit the BuffAhoyConfig.lua file and remap ALL of the buttons used in BuffAhoy to any # you want. The Config file is well-documented so that it should be easy for anybody to edit, even if you don't have any background in coding.

All of the scripts in this AddOn can be activated by a macro, as per version 0.8, so advanced users and people familiar with previous version still have the flexibility in writing macros that earlier versions provided. The Readme.txt file lists all of the scripts as well as their arguments, and a brief description of the casting logic used.

This AddOn makes considerable use of code written by others, especially danboo's CastAway. Out of respect, i have not included his exact CastAway() script in BuffAhoy, though there is a version i modified to use action bar id's instead of spell names (MultiCast()), and large sections of my code resemble his very closely or exactly. Without his code, this mod would have taken considerably longer to write (especially since i learned a lot of the lua i now know by reading his code). I'd also like to thank Dhargo, as reading his Flexbar code proved invaluble in developing the GUI button interface.