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Show an unified view of major cooldowns of your team and enemy team.

Description

Overview

  • Party Ability Bars Reloaded shows an unified view of major cooldowns of your team (and optionally the enemy team).
  • It is a remake from scratch of the original Party Ability Bars to support Mists of Pandaria.
  • It is currently being updated to move into the WoD era (6.0+ patch).
  • Link to the original AddOn for WotLK era

Features

  • This AddOn is basically a huge cooldown simulator. It tries to guess the cooldown of the other guys by using whatever means are available: spec/talent/glyph/item inspection for friends, spec for arena enemies and maybe other tricks later (network / signature abilities detection etc.).
  • Test mode and lock mode to safely place the widgets before using them in a real situation.
  • Visible alerts when important offensive / defensive cooldowns are used.
  • Emphasis on your target's cooldowns amongst other cooldowns (can be disabled).
  • When used in battlefields, the AddOn will filter out cooldowns of players far away from you to avoid display clutter.
  • You can view buff/debuff duration before showing the cooldown (i.e: how much time is left to the Druid's Berserk).
  • You can select when to enable the interface : arena, normal or rated battefields, party mode, raid mode, solo.
  • Almost forgot the most important feature : you can easily choose what spells you care about and create profiles for each of your characters. :)
  • Feel free to use the huge spell list to get to know spells of classes you don't play. ;)

Caveats

  • The AddOn is in beta stage, some features are still unfinished, the engine is "almost" complete and some spells may not be simulated correctly. :)
  • It's not an exact science (i.e: the mod can't tell in advance if the enemy Priest has PvP gloves equipped or not and so cooldowns displayed can be inaccurate).

Stuff not yet implemented

  • The huge ability pruning of WoD is in progress in the mod !

Feedback

I am interested in the following feedback:

  • Ideas of alternative display modes of the cooldowns ;)
  • Bugged spells (some spells aren't detected correctly yet, but I need to pinpoint them, testing all of 'em is just too much for 1 people)
  • Missed/superfluous "important" spells... I am not a PvP roxX0r so I may have flagged some spells as important when they should not or the opposite. :)