Description
Navigation Aids
Display
- Facing: Yaw and Pitch
- Moving: Yaw and Pitch (not always the same as facing)
- Odometers: Horizontal, Vertical, Resultant
- Speeds: Horizontal, Vertical, Resultant (based on distance traveled and time elapsed)
- Waypoint: Distance, Direction, Estimated time of Arrival
- Angle to turn to face waypoint direction (features text arrows with changing colors & brightness)
- Pitch arrows shows how far off you're from level pitch
- Line shows route to waypoint
- Falling speeds are calculated based on testing
- For player and for pointer over the map:
- Map coordinate percentages (these indicate the position within the borders of a map)
- Continent coordinates / Instance coordinates (always in yards, this is what the Engine uses)
- if world map
- map name(id) Continent Name (id)
- if you're also inside a micro dungeon
- micro dungeon name
- if instance map
- Name (did) and level (i.e. Ahn'Qiraj Temple has 3 levels)
Details
- This also shows horizontal speeds of ships/zepplins that you ride on (although vertical speed won't show due to the engine reporting 0 resultant speed)
- The display is updated every 100ms, but the calculations are done every frame (if the display is updated every frame it simply turns into a blur)
- Distances are in yards, Time is in seconds, Speeds are in yards/second, Angles are in degrees
- Resultant = result of Horizontal and Vertical vectors added
- Yaw = aviation format: 0-360, north is 0, CW is positive
- Pitch = -90 is down, 0 is forward, +90 is up
- microdungeons are sub-sections of a map and are underground (they also use the same continent coordinates as the map they're within)
Controls
- Waypoint Navigation Aid
- left click on NavFrame to toggle
- shift left click a place on the map to set the waypoint (or when pointer is in position type /na wp)
- Odometers
- right click on NavFrame to toggle
- shift right click on NavFrame to reset
- accurately calculates falls (it calculates using gravity and terminal velocity values)
Tips
- Strafe into the turn direction to make fine adjustments when navigating toward a waypoint so you're always within 1 degree.
- Dodge obstacles w/o turning by strafing up/down/left/right so you don't have to re-level or re-aim toward the waypoint.
- Divide by 7.5 then multiply by 100 if you want to convert to '% speed' as indicated in the game
General Bugs / Quirks
- Keep in mind that if you're browsing on a map that you're not within the borders of the readout can't function as it's not getting position updates. (wouldn't be a problem if the engine would report % numbers that are under 0 and over 100.)
Vertical Bugs / Quirks
- Slopes/Stairs: The Engine reports speed_horz rather than speed_res when you're on the ground, so the addon can't know the vertical component movement when you're walking on a slope.
- Engine reports full speed if you're stuck on a glass ceiling going up, or swimming into the ground going down.
notes
- Half-way down the pier to Azuremyst Isle you are teleported massively as technically Azuremyst Isle is on the Outland continent. The engine reports it as Kalimdor, but that is a hack.


