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JeireiUI - An Ellesmere Companion

An independent EllesmereUI companion for Retail WoW with tooltip enhancements, group-finder tools, and qality of life functions.
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JeireiUI-0.52.0.zip

File nameJeireiUI-0.52.0.zip
Uploader
Je1reiJe1rei
Uploaded
Sep 15, 2026
Downloads
20
Size
307.0 KB
Flavors
Retail
File ID
8885562
Type
R
Release
Supported game versions
  • 12.1.0
  • 12.0.7
  • 12.0.5
  • 12.0.1

What's new

## Bank

* The tab sort follows what the bank is showing. One tab open: that tab
  is sorted and no other. The whole bank open, character or warband: all
  its tabs are laid end to end and sorted as one -- items cross between
  the tabs, stacks are joined, everything packs toward the first tab, and
  the slot groups are honoured across the run. Nothing crosses between the
  character bank and the warband bank. The option's text says so.

## Storage presets

* Moving into the bank follows the view too. One tab open: everything goes
  into that tab and no other. The whole bank open: a stack goes onto its
  own kind wherever that is in the store, into an empty slot otherwise.
  The game's own one-call move took no tab and scattered stacks across the
  store; into the bank the cursor now does the work. Out of the bank and
  the guild bank are unchanged.
* "The bank tab ran out of room" is said when a single tab was the target.

## Majestic beasts

* The drop table folds to a line per day: the date, "Day total" and the
  sums of hides, claws, fins and the total over every character. A click
  on the line (a plus in front of the date) opens it to the lines per
  character and beast; another click folds it. Open days are remembered.
  The headings sort both the days and the lines within them.
* A click on a beast's name on the board makes its lure. The recipe and
  its fish are the tracker's; the name lights up under the cursor when the
  fish are there (bags and warband bank), and the tooltip lists them, had
  against needed. The craft goes through the profession: made on the spot
  when the profession window is open, otherwise the window is opened at
  the recipe and the craft asked for as soon as it has loaded. Shift-drag
  still moves the board.
* The table's resize grabber has its picture again (a texture path had
  lost its separators).

## Loot windows

* Every window keeps the last 200 lines it has shown, per character, across
  reloads. A middle click on a window opens the history: the window shows
  the kept lines instead of the live ones, the wheel walks along them, and
  two arrows beside the window -- the action bar's own page arrows, up for
  newer and down for older -- do the same by a click and grey out at the
  ends. Nothing fades or disappears while the history is open; another
  middle click closes it.
* History lines are drawn quieter: pulled toward a colour by a percentage,
  grey and 50 by default, both under the "Seconds on screen" cog on the
  loot page. Right-click dismissal is off while the history is open;
  shift-click links work.

 

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