Description
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Are you tired of bouncing between profession windows, bags, Warbank, and AH listings? How about one workflow to track recipes, sell decor, shop reagents, and cancel pesky undercuts? Look no further!
Because after all, time is money friend!
Who It’s For
- Players actively crafting and selling decor
- Gold-makers (and goblins!) who want fast “what should I craft/post/cancel?” decisions
- Players who are tired of spreadsheet-style manual tracking (ugh!)
- Alt-heavy players managing recipe coverage across multiple characters

Ok, but why should I install THIS addon?
- Profit, friend! Yes, but seriously ...
- It saves time, and TIME is ... you get this idea :)
- It reduces expensive mistakes (especially below-cost sales)
- It makes multi-character decor operations manageable
- It replaces guesswork with clear, filtered decisions
- It gives a purpose-built decor economy workflow

Problems ADA Solves
- “Which character actually knows this recipe?”
- “What decor can I craft right now, and what am I not posting yet?”
- “Am I pricing below cost by mistake?”
- “Why is canceling undercuts so tedious?”
- "Why do my feet look so weird in this armor?"
- “Which reagents am I missing, and what will they cost?”

If you're still reading, check out what's in "store" for you!
Features
- Professions tab
- Tracks known vs. unknown decor recipes by character
- Filters by profession and expansion
- Shows complete decor coverage so recipe gaps are obvious
- Craft tab
- Highlights items you can craft but are not selling
- Flags items being sold that aren’t currently crafted
- Keeps focus on actionable AH opportunities
- Profit tab
- No integrations required – cached costs from real-time scans
- Can be slow if you know LOTS of recipes, but real profit requires accuracy, friend!
- Scans reagent costs and calculates per-item cost, sell value, and profit
- Shows positive/negative margin clearly
- Includes lumber value handling and cost breakdowns
- Posting tab
- Scans Bags + Warbank decor inventory
- Lets players mark items as Keep vs. Sell
- Bulk Sell All operation with guided confirmations
- Player “Keep” preferences persist between sessions
- Canceling tab
- Finds undercut decor auctions and queues cancels
- Background verification/retry behavior helps reduce missed cancels
- Keeps momentum during active repricing sessions
- Shopping helper
- Builds reagent shopping needs from recipe requirements
- Shows needed/have/missing counts
- Supports quality variant handling and AH lookup flow
- Safety checks
- Adds below-cost warning behavior so risky sales require an extra confirmation
- Prevents accidental bad-margin posts from muscle memory clicks
Highlights (The “Goblins are Clever” Stuff)
- Works inside the default Auction House UI - no separate window workflow
- Per-character recipe and behavior tracking for alt-friendly management
- Remembers operational choices so repeated scans don’t undo user intent
- Uses staged scans/caching so tab switching doesn’t constantly force full rescans
- Designed around real selling loops: scan, decide, post, verify, cancel, repeat
If you like what you see, please support me!
P.S. - I love coffee!


