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An addon library that adds queuing to the AceComm framework

Description

AceCommQueue-1.0 - Transparent Send-Queue for AceComm-3.0

Are your addon's large AceComm messages arriving garbled with CRC errors? Does your guild communication addon silently drop or corrupt multi-chunk messages under load? AceCommQueue-1.0 is the solution.

AceCommQueue-1.0 is a lightweight, transparent queuing library that sits between your addon and AceComm-3.0, ensuring that only one message per channel is ever in-flight through ChatThrottleLib at a time — eliminating the chunk-interleaving bug that causes CRC failures on receivers.

The Problem

AceComm-3.0 splits large messages into FIRST/NEXT/LAST chunks and hands them all to ChatThrottleLib (CTL) at once. CTL maintains separate priority rings — ALERT, NORMAL, BULK — and drains ALERT before NORMAL before BULK.

If a second message is submitted on the same prefix immediately after a large first message, and the two use different CTL priorities, CTL can drain the second message's chunks ahead of remaining chunks from the first message. The receiver's AceComm spool is keyed on prefix + sender. When a new FIRST frame arrives mid-stream, the partial spool is overwritten — the assembled payload is garbage and the CRC check fails.

BULK  message: FIRST ─── NEXT ─── NEXT ─── LAST
NORMAL message:            FIRST ─ LAST
                                ↑
                      receiver spool corrupted here

This bug is silent. No error is printed. The message simply never arrives. It hits any addon that sends multiple large messages in rapid succession using different CTL priorities.

The Solution

AceCommQueue-1.0 maintains an app-level queue per (prefix, distribution, target). Only one message is ever active in CTL at a time for that combination. The next queued message is not submitted until CTL's callback confirms the previous message's final chunk was handed off.

Between messages, higher-priority items drain first (ALERT > NORMAL > BULK), so an urgent message pushed onto the queue still goes out before pending lower-priority traffic — matching CTL's own intent.

Core Features

Fully Transparent Integration

  • Zero Call-Site Changes: Embed once in OnInitialize — all existing self:SendCommMessage(...) calls are automatically queued
  • Wrapper-Safe: Captures whatever SendCommMessage is present at embed time — compatible with your existing wrappers
  • LibStub-Versioned: Standard LibStub upgrade semantics — multiple addons can embed the library without conflicts
  • Queue State Preserved: Internal queues survive LibStub upgrades across repeated /reload cycles

Priority-Aware Draining

  • ALERT drains before NORMAL before BULK — mirrors CTL's own priority ordering
  • Urgent messages (ALERT) are never held behind lower-priority backlog
  • Per-channel queues: separate queues per (prefix, distribution, target) so unrelated channels never block each other

Suppression Compatible

  • Works with send-suppression wrappers (e.g. in-raid guards) — suppressing wrappers just call the callback with (arg, 0, 0, nil) to unblock the queue cleanly
  • Never stalls: the 0 >= 0 condition satisfies last-chunk detection regardless of real send

Debug & Diagnostics

  • Optional runtime debug output via AceCommQueue:SetDebug(true)
  • Optional slash command registration: ACQ:RegisterSlashCommand("/acq")
  • Slash command lets you toggle debug output and inspect live queue state without a reload

How It Works

Integration (Three Steps)

  1. Load the library in your .toc before your own files:
    Libs\LibStub\LibStub.lua
    Libs\AceCommQueue-1.0\AceCommQueue-1.0.lua
  2. Embed after AceComm in OnInitialize:
    AceComm must be embedded first, then any custom wrappers, then AceCommQueue last so it wraps the complete chain.
  3. Done. Use self:SendCommMessage(...) as normal — queueing is fully transparent.

Suppression Wrappers

If your addon has a wrapper that sometimes suppresses sends (e.g. an in-raid guard), install it before calling ACQ:Embed(self), and have it call callbackFn(callbackArg, 0, 0, nil) when suppressing. This satisfies last-chunk detection and unblocks the queue so it never stalls permanently.

Why Use AceCommQueue-1.0?

Correctness

  • Eliminates the silent CRC-corruption bug that affects any addon sending large multi-chunk messages in rapid succession
  • No lost messages, no garbage payloads, no confusing intermittent failures under guild channel load

Zero Overhead

  • Single Lua file, no external dependencies beyond LibStub and AceComm-3.0
  • No polling, no frame update hooks — purely callback-driven
  • Queue drain happens in the same CTL callback that already fires per chunk

Drop-In

  • No refactoring of call sites required
  • Compatible with all WoW Classic versions (Era, BCC, Wrath)
  • Ships as a standalone addon or embedded in your own Libs folder

Slash Commands

Register with LibStub("AceCommQueue-1.0"):RegisterSlashCommand("/acq"). Available commands:

  • /acq debug on|off — Enable or disable debug output
  • /acq queues — Print current queue state for all active channels

Requirements

  • LibStub
  • AceComm-3.0 (part of Ace3)

Recent Updates

v1.0.0 (Latest Release)

  • Initial public release — transparent per-(prefix, distribution, target) send queue on top of AceComm-3.0; prevents ChatThrottleLib priority-bucket reordering from interleaving chunks across messages; queue drains via CTL callback on last chunk; priority ordering preserved (ALERT > NORMAL > BULK); fully transparent to existing call sites; includes optional /acq slash commands for debug output and live queue inspection

Bug Reports & Feature Requests

Found a bug or have a suggestion?

  • CurseForge page: TBD

If you have any questions, comments or anything else, please feel free to reach out on Discord!

Credits

Developed by:

  • Pimptasty - Author

Special Thanks:

  • The Old Gods guild community for real-world testing
  • Ace3 library maintainers for the excellent framework
  • WoW Classic community for feedback and support

License

AceCommQueue-1.0 is open-source software. See LICENSE file for details.