Description
Will always change and evolve. Might not even in the direction you want, but it will still evolve!
Check conflict with other mods yourself.
Allowed use in commercial/streams/videos.
Read Permission/License before downloading.
Check conflict with other mods yourself.
Allowed use in commercial/streams/videos.
Read Permission/License before downloading.
Changes ship equipments to make it interesting
Changes hull bracing:
All rare hull bracing now have keelhold effect: Taking damage no longer affects the duration of repair kits
All rare hull bracing upgrades will give +30% repair kit efficiency.
Iron Resolve > Black Prince Hull
Reduce damage taken by 50% when Hull Health is less than 33%
Keelhold > Dryad’s Vessel
Increase repair consumable duration by 100%
Steadfast > Jormugandr's Hull
Gains one 'Layer of Scales' every 5 seconds. Stacks up to 10. Taking damage consumes 1 layer and reduces incoming damage by 25% for 1 second.
Changes tactics:
Naval Tactics I: Ambush > Focus
Naval Tactics I: Ambush > Focus
If you neither deal or take damage in last 15 seconds, next volley deals 100% increased damage. (from 120 seconds with 130% dmg increase, perfect to be paired with culverins)
Naval Tactics II: No Quarter > Even the Scraps
Destroying an enemy ship within 300 meters restores 30% Ship Health over 10 seconds. (Distance increases from 50 to 300)
Naval Tactics III: Stretch the Supply > Efficient Consumables
Increases repair kits effectiveness by 30% and grog consumable duration by 200% (Repair kit duration > effectiveness)
Naval Tactics IV: Shipshape > Auto-Repair
Restores 1% Ship Health every second. (even in combat. Original is 3% every 3 second outside of combat.)
Changes cannons:
Tempered > Carronades
Close Range damage dealer with fast reload time. Heavily reduces range.
Base:
100% bonus damage after reloaded properly.
Upgraded:
100% weakpoint bonus damage (from 20%)
Perfectly-Ordered > Cannons
Balanced Class that best for sustained fire. Decent range and reload time. Increasing reload speed with build-up.
Base:
Hitting an enemy when this cannon glows yellow reduces reload time by 2.5% per volley for 30 seconds. Stacks up to 10 and does not refresh (Further hit does not renew earlier stack. You race to stack more before it expires to add more stack, hence buildup. It glows yellow after reloaded. It's a technical issue of the perk itself so just unload the first volley before doing anything.)
Upgraded:
Reduce reload time by 25% (before stack applied, so you always have 25% less time to start with and add 2.5% each stack. does not stack with other cannons.)
Balanced Class that best for sustained fire. Decent range and reload time. Increasing reload speed with build-up.
Base:
Hitting an enemy when this cannon glows yellow reduces reload time by 2.5% per volley for 30 seconds. Stacks up to 10 and does not refresh (Further hit does not renew earlier stack. You race to stack more before it expires to add more stack, hence buildup. It glows yellow after reloaded. It's a technical issue of the perk itself so just unload the first volley before doing anything.)
Upgraded:
Reduce reload time by 25% (before stack applied, so you always have 25% less time to start with and add 2.5% each stack. does not stack with other cannons.)
Devastating > Culverins
Sniper range weapons with slower reloading. Allowing players to kite with smaller yet faster ship due it's tremendous range. Increase range and reload time, making reloading slower. Every shot counts.
Base:
Hitting a target with more than 75% of a volley applies Raked effect for 30 seconds. All Damage dealt to affected targets is increased by 10%. Stacks up to 5 times and refreshes.
Upgrade:
Instantly have a precise aim. Concise and precise aim right of the bat, just if you are aiming other guns and holding the aim for few seconds.
Example of Combos:
Black Prince + Auto-Repair = Survive at low health.
Dryad's Vessel + Efficient Consumable = Combat repair kit repair for approx 96%.
Jormugandr + Even the Scrap = Kill streak loop health back.
Recommended/Intended World Setting:
"{\"TagName\": \"WDS.Parameter.ShipsHealthMultiplier\"}": 1,
"{\"TagName\": \"WDS.Parameter.ShipsDamageMultiplier\"}": 1,
Leave ship health and damage to 100%. Will be too easy otherwise.
Save file safe so can be removed without breaking your saves.
Installation:
For single player and dedicated server:
Extract into "R5\Content\Paks\ ~mods".
Both if you run in dedicated, in client and dedicated server itself.
For Multiplayer via hosting:
Also extract into: "R5\Builds\WindowsServer\R5\Content\Paks\ ~mods".
On top of your single-player setting above.
If you have Enhanced Merchant mod, you must also install Bridging Mod module to make both work. Instruction same like above, but can be deployed client side only without needing server application as well.
ALWAYS KEEP YOUR MOD UP TO DATE!
Special Thanks:
Special thanks to Windrose Discord modding community that helps me set up, and special tools FModel, AESDumper, and usmap provided by other people. Otherwise, this mod wouldn't become a reality.
Also special thanks to people that help me debug test this mod.


