Description

REQUIRES THE XML INJECTOR MOD!

Small Vet Clinic Tweaks
This mod tweaks the vet clinic a little bit, e.g. pets are blocked from leaving the exam table right after getting on it, employees behavior, and more.
How this mod works:
Vet Patients
Pets are blocked from leaving the exam table right after getting on it. You sometimes will see a routing "can't go here" balloon above their head, when they actually wanted to get off the table, but the mod blocked them. Some needs (bladder, bowel, energy) are filled up when pet patients spawn on the vet lot.
Vet Employees
General changes:
Changed the behavior of employees a bit. Employees have a new autonomous interaction where they will clean exam tables, surgery stations and medicine crafting stations, and they will fill up pet bowls as well. I added this to get them to move into the vet clinic instead of standing outside for hours, when your sim spawns as visitors or owners. There is a 30 minute cooldown for the cleaning interaction so they will not do it too often. They should do less random interactions like moonbathe, star gazing and such. The calm down interaction is decreased from 15 minutes to 8 minutes.
Extra changes when visiting a vet clinic that has no owner or where your sim is not the owner:
When you visit a vet clinic employees will turn on all lights, and they will fill up the vending machine so you can buy pet treats, rodents ("My First Pet" pack needed) as well as animal treats ("Horse Ranch" pack needed). I also unlocked the responsibilities settings so you can set responsibilities of employees even as a visitor.
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Mod Support available via my Discord:
https://discord.gg/KpZsvRM


