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Changes how the game chooses sims to spawn on lots and on the open street, as well as multiple other tweaks and fixes.

Description


Have you ever wished the worlds in your game felt a little more connected? Like how strange it feels when a sim who lives in Willow Creek decides to go for a light jog all the way in Sulani.

Or maybe you wish stray cats and dogs were allowed to exist outside Brindleton Bay?

Perhaps you think that sims really shouldn't be prancing around the street during a blizzard?

This mod attempts to fix these issues and more by allowing players to tweak multiple aspects of NPC spawning.

All settings are customizable through a settings menu that can be accessed by shift-clicking on any mailbox with testingcheats enabled:

TWEAKS AND FIXES

Some features of the mod are always enabled by default. These mostly fix some akward behavior in the game:

• Neighbor Sim Filters:

Fixes certain instances where any sim is allowed to spawn when only a neighbor sim should.

• Homeless Park Sleepers:

There's an NPC which spawns in park lots and is called a "park sleeper". They wear dirty clothes and sleep on benches, and always have the erratic trait. The mod changes this NPC to always be a homeless sim instead, regardless of trait.

• Spellcaster NPCs for the Magic Portal:

Fixes random sims jogging towards the magic portal in Glimmerbrook. The game will now only spawn Spellcasters for this purpose.

• Children at Gyms:

Fixes children being allowed to spawn at the gym, where they just stand around since they can't interact with any of the objects.

• Fake Vampires:

Fixes the generation of fake vampires that spawn anywhere at night wearing randomly generated outfits. The mod replaces them with actual vampires.

• Vampires at Moonwood Mill Bars:

Fixes vampires spawning at bar venues in Moonwood Mill. Bars placed in that world have a higher chance of spawning occult sims, and this happens to include vampires who shouldn't be anywhere near Moonwood Mill.