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Overhauls the system and responses you can receive when sending a mood-related text.

Description

This mod requires Lot 51 Core Library and the Get Together Expansion Pack.
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I’ve always loved using the "Send Happy/Flirty/Sad/Playful/Angry/Energized Text" interaction from Get Together, but the lack of variety in responses, limited venue invitations, and complete disregard for a Sim’s traits and relationships really broke my immersion. So, I created this mod to fix all that!

Dynamic Venue Invitations

Now, after sending a mood-related text (Happy, Flirty, Playful, or Angry), the Sim you text will invite you somewhere that makes sense for them. Invitations are based on their traits and age, adding depth and variety to social outings.

  • A Creative Sim might invite you to a Museum or Arts Center.
  • A Teen may take you to a Café or Thrift Store.
  • A University Student could suggest meeting at the University Commons.
  • A Macabre Sim might want to meet up at a Cemetery.
  • A Spellcaster might bring you to the Magic Realm.
  • And much, much more!

Possible venues include: Cafés, Community Spaces, Recreation Centers, Arts Centers, Museums, Libraries, Beaches, Parks, Pools, Retail Stores, Spas, Small Businesses, Myshuno Meadows, Cemeteries, Clubs, Bars, Karaoke Bars, Lounges, National Parks, Ocean Bluffs, Restaurants, Onsens, Magic Realm, Thrift Stores, and Student Commons.

Sending a Sad Text will still prompt Sims to invite you to their house. Sending an Energized Text will still prompt Sims to invite you to the gym.

More Realistic Responses

Not every Sim will drop everything to text you back. Responses now depend on several factors:

  • Only Sims you have a decent relationship with, compatibility with, or who are attracted to you will text you back and invite you somewhere.
  • Sims with certain traits might require higher friendship to reply, while others might ignore certain texts altogether.
  • Time of day matters! Most Sims reply between 9 AM – 11 PM, but some night owls and early risers may respond outside that window. The time of day (and even the weather) now has an influence on what venues Sims invite you to.

Failure States for Added Gameplay

Not every text gets a reply, and now your Sim will feel it when they’re ignored:

  • If left on read, they’ll receive a "Left on Read" moodlet (~6–12 minutes later). They also won’t be able to text that Sim again for 4 hours.
  • If multiple Sims ignore them in a short time, they’ll get the "Digital Ghost" moodlet, preventing further mood-related texts until it expires.
  • If a Sim is at school or work, they’ll now text back to let you know they’re busy. Sims with traits like Paranoid or Low Self-Esteem might not like this.

40+ New Responses

This mod adds over 40 spell-checked, Maxis Match responses to make texting interactions feel fresh and immersive (non-English languages will continue to use their language's original singular responses).

Compatibility

✅ This mod is compatible with Kuttoe's "Random Texts and Calls",  a.deep.indigo's "Connected Sims", and lotharihoe's "Phone Call Overhaul."

⚠️ This mod will conflict with any mods that override the following files:

dramaNode_NPCInvite_EnergizedText.DramaNodeTuning
dramaNode_NPC_Invite_SadText.DramaNodeTuning
dramaNode_NPCInvite_PlayfulText.DramaNodeTuning
dramaNode_NPCInvite_FlirtyText.DramaNodeTuning
dramaNode_NPCInvite_HappyText.DramaNodeTuning
dramaNode_NPCInvite_AngryText.DramaNodeTuning
situation_NPCInvites_HappyText.SituationTuning
situation_NPCInvites_FlirtyText.SituationTuning
situation_NPCInvites_PlayfulText.SituationTuning
situation_NPCInvites_AngryText.SituationTuning
loot_DramaNode_AngryText.ActionTuning
loot_DramaNode_PlayfulText.ActionTuning
loot_DramaNode_HappyText.ActionTuning
loot_DramaNode_FlirtyText.ActionTuning
loot_DramaNode_EnergizedText.ActionTuning

This mod was made possible by Sims 4 Studio, Tuning Builder, and STBL Studio.