MC Command Center

Allow many different gameplay elements to be changed in Sims 4

File Details

MC Command Center 2026.4.0

  • R
  • Jul 5, 2026
  • 2.09 MB
  • 144.9K
  • 1.125.59

File Name

McCmdCenter_AllModules_2026_4_0.zip

Supported Versions

  • 1.125.59
  • Added back a lot of relationship bits that were removed from Add Relationship Bits (MCCC > Relationships > Add Relationship Bits) when R&L was released. Since I wasn't sure if these would be safe to allow players to add to Sims, I took them out at the time. I think they should be safe to allow and, at worse, they will just be cleared when Sims are reloaded if the Family Tree relationship code doesn't like them to be manually added. These include various social short-term and long-term relationship bits (Enamored, Bitter, Furious, etc.)
  • Fixed some strings in setting descriptions/website descriptions that needed updates.
  • Per Henbane's request, changed Gedcom file exports from MCCC so the Sim ID is included in the GEDCOM export file for each Sim. It is defined as a FACT for each Sim with the TYPE for that fact being "SIM_ID". As I am not a user of these files, someone who is will have to let me know if there's an issue with that. It should work, but if it doesn't, I can try to use IDNO instead. Since that's usually a legal type document ID like a DL or Passport ID, I just figured I'd go with FACT instead.
  • Per Daniell's request, added a new setting to Show Autosave Notifications (MCCC > MCCC Settings > Notification / Console / Menu Settings > Notification Settings > Show Notifications > Show Autosave Notifications). If this is disabled, when an autosave occurs, no notification message will be shown. Normally, a message is always shown so the player is aware of the save happening as well as the filename the autosave used. However, if a player doesn't want to see this information, it can be disabled now.
  • Made a small change to the way random NPC pregnancies are handled with MC Pregnancy and the MC Marriage setting for "Require CAS Pregnancy Match" work. Previously, when MC Pregnancy made two Sims pregnant and married them, it ALWAYS set the spouse CAS Pregnancy flags to be the complementary CAS pregnancy setting for the target Sim. So if the target Sim had the "Impregnate other Sims" option, then the spouse would get the "Can Only be Impregnated" setting or vice-versa. However, if players have the "Require CAS Pregnancy Match" setting disabled, then they are basically saying that they will handle the married couples pregnancies themselves through adoptions or however they choose to do it. Now when MC Pregnancy marries Sims, it will not change the CAS Pregnancy settings for the spouse if the "Require CAS Pregnancy Match" is disabled. Bottom-line is that unless Sims already have compatible CAS Pregnancy settings (male and female Sims always should) and the setting is disabled, the Sims will not have children automatically with MC Pregnancy.
  • Added setting (MCCC > MC Population > Moving Settings > Bypass Business Owners) to bypass Sim move-outs from MC Population (Single Sim and Elder retirement move-outs) and Relationship Change behavior causing move-outs if the get_population_bypass_business_owner_moves setting is enabled and the Sim is a business owner. Since business owner Sims forget all their business information if they get moved, this setting is enabled by default to prevent that from happening.
  • Added setting (MCCC > MC Pregnancy > Other Pregnancy... > Bypass Business Owners) to bypass Sim marriages and move-outs from MC Pregnancy. Since business owner Sims forget all their business information if they get moved, this setting is enabled by default to prevent that from happening.
  • Added setting (MCCC > MCCC Settings > Gameplay Settings > Dynasty Prestige Difficulty Adjustment) for Dynasty Prestige Difficulty. This setting Increases/decreases the speed of Dynasty Prestige progression. Valid settings are from -50 to 10 with a default of zero. Negative is slower progress, positive is faster. Every negative point is -10%, so -10 is 100% slower, -20 is 200% slower, etc. Positive are 100% per point, so 2 is 200% faster up to 10 which is 1000% faster.
  • Per GrumpyKitten's request, added setting (MCCC > MCCC Settings > Gameplay Settings > Motive Decay > Dynasty Prestige Decay Percent) for Dynasty Prestige Decay Percent. Allows changing the decay rate of the Prestige of Sims in a Dynasty. 100, which is the default, results in normal fame decay. Below 100 reduces the rate at which prestige decays. 50 = half the normal decay rate. 0 = no decay. etc. Going above 100 (up to 500) increases the rate at which prestige decays making it drop up-to 2x faster than default EA levels. Traits and buffs that affect Motive decay will still apply to the new decay rate as well unless it's set to zero.
  • Fixed a problem that's been around for a while where pasting a Sim's appearance or face onto an occult Sim would lose any pasted changes when the occult Sim changes to their occult form and then back to human. This took a bit of analysis but I think I have a pretty clear picture in my mind, now, of what's going on.
  • Along the same lines, fixed a problem where setting the value for a Sim's body part appearance in MC CAS on an occult Sim would lose any changed body part values when the occult Sim changes to their occult form and then back to human.
  • I had a request to add copy/paste for Occult appearance. This already existed. Basically, when you copy/paste face/body appearances to a Sim with an occult form, the pasted appearance should also apply to their human AND Occult forms. Due to the two bugs mentioned previously with pasting appearances, this was not working as it should. Since those have been fixed, pasting face/body appearance to a Sim will alter their Occult appearance, as well.