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A Plantsim Mermaid tail, mostly to support hybrids

Description

A big thanks to MermanSimmer for allowing me to post my update of his work.  The original version can be found here.

This one is beautiful.  And it adds to the neglected Plantsim lifestate.  But, again, pre-Island Living.  And here's where I understand why these tails weren't converted.  It's a damn pain.  

It took some time to remap the UV_1 layer.  Even then the tail morphs like legs and not like a tail.  Well, it's fine.  Annoying, but it still works.  Like the alien tail mesh the ankles broke from the fins.  Painted the entire tail the dark green found on Mermaid tails and blue for fins.  It really required a lot of tweaking to get to work seamlessly!

I split the thing into two next (one for topless one for with a top).  The original had a top, but you needed a skin override to see it clearly.  I used the same method I always use to add mesh parts and took away the top clothing mesh using CAS tools for that swatch.  Then I made sure the prototype IDs were the same to get them to show up as the same CAS item.  

Using the same technique used for the alien outfit I ripped a male version using Ninjaripper and matched it to the top of a male body.  Just did the topless version for this, though.

Yadda yadda, CAS tools to get rid of feet, yadda yadda deleted other LODs since they weren't unique.  Also replaced the normal with a blank one since it was a dress and didn't match.

If you ever want to make a male mesh out of a female one I do suggest this technique!  You still need to make adjustments afterwards, but it gives you a good base to work off of.  I have no 3D modelling skills and even I managed it!