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Mod Menu

One menu for all your mod settings. Press Esc, click MODS and change them with switches and sliders. 2.0 adds search, a health check that says why a mod isn't running, a keys page that shows clashes, and a Quick Panel for the settings you change most.
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Mod Menu 2.0.1

File nameModMenu-2.0.1.zip
Uploader
maxxfilthmaxxfilth
Uploaded
Oct 21, 2026
Downloads
612
Size
136.7 KB
File ID
9280856
Type
R
Release
Supported game versions
  • 1.0

What's new

Mod Menu 2.0.1

A small update to 2.0 for the Quick Panel, the lists and the controller.

New

  • Quick Panel sliders: hold the - or + of a pinned slider to keep stepping. A quick click is still one step. Held for 0.4 seconds it starts repeating, about ten steps a second, and after a second and a half more it steps four at a time, so a long slider is crossed in a few seconds. It stops exactly at the minimum or maximum. Moving the mouse off the button pauses it.

Changed

  • Quick Panel: an ON/OFF row now gives its setting name the space beside the switch (the box keeps its width), so longer names fit before they are cut with "...".
  • PINNED page: when "Mod name: setting name" would wrap onto two lines, the mod name moves to the small line under the setting name, next to its yours / server / live tags, and the setting name stays on one line.
  • Lists: when a list stops scrolling, it ends on a whole row. The last row is not cut off at the bottom; the box ends a little shorter instead (at most a row's height of empty space above the buttons). While the list is moving it uses the full height.
  • Controller: with the menu open, LB, RB, X and Y are read once per frame instead of every 50 milliseconds, so a quick tap on a low frame rate is caught.

Fixed

  • PINNED page at Text size 80: a slider row such as "Carry Sliders: Carry weight" keeps the setting name on one line, with the mod name on the small line under it.
  • Quick Panel sliders: holding - or + steps at an even ten per second, however fast the game is running.
  • Quick Panel: a click right after F4 with the mouse held still could be ignored, because the game had not yet reported the mouse over the button. A click with the mouse still where the press began now counts.

Known limits

  • Pinned sliders step with - and +, and repeat while held. There is no drag handle in the Quick Panel.
  • While you scroll, a list can still show a partly cut row; it settles on a whole row when it stops.
  • Controller editing of the Quick Panel (Controller edit, hold View) is off by default, and with it on a quick View tap is not reliable while pins are shown.
  • The Keys page can't see keys that native (DLL) mods bind on their own.

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