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Mekanism: Empowered Unleashed

Conflict-free merge of Mekanism: Empowered and Mekanism Unleashed — two-tier configurable upgrades and new machine upgrades.

Mekanism: Empowered Unleashed

Mekanism: Empowered Unleashed

An upgrade expansion for Mekanism. It merges Mekanism: Empowered and Mekanism Unleashed into one mod, then adds a second, empowered upgrade tier on top of the vanilla one.

The two originals both patch the same upgrade code in MekanismUtils. Unleashed replaced whole method bodies, Empowered injected at fixed points, and the two cancelled each other out, so installing both either crashed the game or silently dropped one layer. This mod rewrites those injection points so the layers stack in order instead of overwriting each other.


What you get

  • Two upgrade tiers: vanilla Speed / Energy, plus Empowered Speed / Energy that unlock once the vanilla line is full.
  • Six new items: Empowered Speed Upgrade, Empowered Energy Upgrade, Auto Inserter, Fast Item Insert, Fast Item Eject and I/O Capacity, plus four Gauge Droppers (48,000 / 80,000 / 112,000 / 144,000 mB).
  • Every value is configurable: caps, tier-2 factor, both energy offset rates, and the catch-up limit of the four continuous machines.
  • Large machines from Mekanism: MoreMachine are handled explicitly: native operation count, an integer ceiling, and a per-operation energy price derived from each machine's own input tank.
  • Meka gear can be made enchantable through a config switch inherited from Unleashed.

Install

Minecraft Loader Requirements
1.21.1 NeoForge 21.1+ Mekanism 10.7.19+, Kotlin for Forge 5.12+
1.20.1 Forge 47.4+ Mekanism 10.4.16+, Kotlin for Forge 4.12+

Download the jar that matches your game version; there is no separate Core dependency. Do not install Mekanism: Empowered or Mekanism Unleashed alongside this mod, since everything from both is already merged in.

Two upgrade tiers

Tier 1 is the vanilla line: maxUpgrades upgrades, 8 to 32, default 16. Tier 2 unlocks only after tier 1 is full, and its own cap is maxEmpoweredUpgrades.

With the defaults (16 speed, 16 energy, 16 empowered speed, 16 empowered energy):

Metric Factor
Time per operation x1/2000
Energy per tick x8,944
Energy per operation x4.47
Energy storage x2,000
Endurance on a full buffer x0.22

Tier 1 grows as 10^(N/8). Tier 2 uses maxUpgradeMultiplier (default 20), automatically diluted to factor^(16/maxUpgrades) when the cap goes above 16, so raising the vanilla cap cannot blow up speed and storage at the same time: 20 at cap 16, 7.37 at cap 24, 4.47 at cap 32.

Energy math

Speed upgrades raise the draw, Energy upgrades lower it again, and the offset rate is the ratio between them. Tier 1 keeps the vanilla 100% offset, so equal Speed and Energy counts leave energy per operation unchanged. Tier 2 defaults to a 50% offset, so a fully stocked machine costs more energy per operation than vanilla: 4.47x at the default, 1x with the rate set to 1.0, 20x with it set to 0.

Large machines

Mekanism: MoreMachine computes operations per tick as 4 x speed upgrades x 2^speed upgrades, which is why a 16-upgrade Large Rotary Condensentrator moves millions of items per tick. This mod:

  • Restores that native count (16 vanilla Speed upgrades give 4,194,304 operations per tick) and clamps it at 1,073,741,696 so the integer maths cannot wrap.
  • Caps the price of one operation at floor(2,147,483,647 / input tank size) x (1 - offset progress), so one full tank costs at most 2,147,483,647 FE. At zero offsets the Large Rotary reaches 10,000,000 x 214 = 2,140,000,000 FE; at the default 1.0 / 0.5 offsets it is a quarter of that.
  • Applies the same compensation to the Large Electrolytic Separator, whose fixed-usage energy container bypasses the normal path (400 -> 89 FE per operation at zero offsets, 400 -> 22 FE at the defaults).
  • Leaves normal machines alone: they already spend about 11% of their buffer per tick at full upgrades.

Automation upgrades

  • Auto Inserter: pulls items, fluids, chemicals and energy from adjacent blocks. Each side starts disabled, toggle it in the extra GUI tab.
  • Fast Item Insert: shortens the item transfer interval from 20 ticks to 1 tick as it fills up.
  • Fast Item Eject: shortens the output interval and scales fluid / chemical ejection rates.
  • I/O Capacity: fluid, chemical and energy x33 at full; items x8.

Config

config/MekanismEmpowered Unleashed/general.toml (server-side, restart required).

Option Default Range Purpose
maxUpgrades 16 8-32 Vanilla Speed / Energy cap and tier-2 unlock threshold
maxEmpoweredUpgrades 16 1-32 Tally of the empowered line; only splits the tier-2 bonus into steps
maxUpgradeMultiplier 20 >= 1 Tier-2 factor at full, diluted by factor^(16/maxUpgrades)
vanillaEnergyOffsetRate 1.0 0.0-1.0 How much vanilla Energy cancels the Speed draw
empoweredEnergyOffsetRate 0.5 0.0-1.0 The same for the empowered line
maxOperationsPerTick 128 1-10000 Catch-up limit of Pump / Digital Miner / Fluidic Plenisher / Formulaic Assemblicator
autoScaleOperationsPerTick true - Whether that limit follows maxUpgrades
enchantableMekaGear false - Allow enchanting Meka gear

Compatibility

Works with Mekanism Extras, More Machine, Evolved Mekanism and Mekanism Generators; large machines and extra factories are covered by the same formulas. MekaJade Upgrades Fixed is an optional client-side integration that lists installed upgrades in the Jade tooltip.

Empowered upgrades live in their own NBT namespace, so worlds from before 1.0.0 keep their vanilla upgrades but lose the empowered ones. UselessMod can be installed alongside.

Links

MIT License. Based on Mekanism: Empowered (c) 2025 Lapis, MIT and Mekanism Unleashed (c) 2024 WhitePhant0m, MIT; merge and modifications (c) 2026 zaixiayesheng.


通用机械:增强·解放

通用机械(Mekanism)的升级扩展,把 Mekanism: Empowered 与 Mekanism Unleashed 合并成一个模组,并在原版升级之上加第二层强化升级。

两个原作改的是同一段升级代码(MekanismUtils):Unleashed 整段替换方法体,Empowered 定点注入,两者互相抵消,装在一起要么启动崩溃、要么其中一层静默失效。本模组重写了这些注入点,让两层按顺序相乘,而不是互相覆盖。


内容

  • 两套升级:原版速度 / 能量升级,以及插满之后解锁的强化速度 / 能量升级。
  • 六种新物品:强化速度升级、强化能量升级、自动输入升级、快速物品输入升级、快速物品弹出升级、输入输出容量升级;另有四档滴管(48,000 / 80,000 / 112,000 / 144,000 mB)。
  • 所有数值可配:两层上限、强化倍率、两个抵消率,以及四台连续运行机器的补次上限。
  • 针对 通用机械:更多机器 的大型机器单独处理:原生操作数、整数上限、按各机器自身的进料罐推算单价。
  • 继承自 Unleashed 的 Meka 装备附魔开关,可在配置里打开。

安装

Minecraft 加载器 前置
1.21.1 NeoForge 21.1+ Mekanism 10.7.19+、Kotlin for Forge 5.12+
1.20.1 Forge 47.4+ Mekanism 10.4.16+、Kotlin for Forge 4.12+

按游戏版本下载对应 jar 即可,没有独立的 Core 前置。不要把 Mekanism: Empowered 或 Mekanism Unleashed 与本模组同装,两者的功能已经全部并入。

两套升级

第一层是原版线,上限由 maxUpgrades 决定(8–32,默认 16)。第二层只在其插满后解锁,上限是 maxEmpoweredUpgrades。

默认配置下(16 速度、16 能量、16 强化速度、16 强化能量插满):

指标 倍率
每操作耗时 ×1/2000
每 tick 能耗 ×8,944
每操作总能耗 ×4.47
能量存储 ×2,000
满电续航 ×0.22

原版线按 10^(N/8) 增长;强化线用 maxUpgradeMultiplier(默认 20),上限高于 16 时自动稀释为 倍率^(16/maxUpgrades),所以调高原版上限不会让速度与储能同时失控:上限 16 时 20、24 时 7.37、32 时 4.47。

耗电怎么算

速度升级提高耗电,能量升级把它拉回来,两者相抵的比例就是抵消率。原版线保持 100% 抵消,速度数与能量数相同时每操作耗电不变;强化线默认只抵一半,因此插满后每操作耗电高于原版:默认 4.47 倍,抵消率 1.0 时 1 倍,0.0 时 20 倍。

大型机器

通用机械:更多机器 把每 tick 操作数算成 4 × 速度数 × 2^速度数,这正是 16 个升级的大型回旋式气液转换机能一 tick 搬运上百万件的原因。本模组:

  • 恢复这套原生算法(16 个原版速度升级 = 4,194,304 次/tick),并把操作数钳在 1,073,741,696 以内,整数不会溢出。
  • 用 ⌊2,147,483,647 ÷ 输入罐容量⌋ × (1 − 抵消进度) 封顶单价,一罐料最多消耗 2,147,483,647 FE。双 0 抵消时大型回旋为 10,000,000 × 214 = 2,140,000,000 FE,默认 1.0 / 0.5 时是它的四分之一。
  • 大型电解分离机走的是独立的定耗能量容器,同样接入补偿:双 0 时 400 → 89 FE/次,默认时 400 → 22 FE/次。
  • 普通机器不参与补偿:满配时每 tick 耗电约占储能的 11%,本来就在健康区间。

自动化升级

  • 自动输入升级:从相邻方块抽取物品、流体、化学品与能量,六个面默认关闭,需在新增的配置页里打开。
  • 快速物品输入升级:把物品传输间隔从 20 tick 压到 1 tick,按已装数量递减。
  • 快速物品弹出升级:缩短输出间隔,同时放大流体 / 化学品的弹出量。
  • 输入输出容量升级:流体、化学品、能量插满 ×33,物品 ×8。

配置

config/MekanismEmpowered Unleashed/general.toml(服务端配置,改完重启生效)。

配置项 默认值 范围 作用
maxUpgrades 16 8–32 原版速度 / 能量上限,也是强化线的解锁门槛
maxEmpoweredUpgrades 16 1–32 强化线的分级数,只影响加成拆成几级
maxUpgradeMultiplier 20 ≥1 强化线满配倍率,随 maxUpgrades 稀释
vanillaEnergyOffsetRate 1.0 0.0–1.0 原版能量升级的抵消率
empoweredEnergyOffsetRate 0.5 0.0–1.0 强化能量升级的抵消率
maxOperationsPerTick 128 1–10000 泵 / 数字型采矿机 / 流体装填器 / 公式装配器的补次上限
autoScaleOperationsPerTick true — 上述上限是否随 maxUpgrades 抬高
enchantableMekaGear false — 是否允许 Meka 装备附魔

兼容性

与通用机械:扩展、更多机器、Evolved Mekanism、通用机械:发电机共存,大型机器与扩展工厂走同一套公式。MekaJade Upgrades Fixed 是可选的客户端联动,在 Jade(玉)提示里列出已安装的升级。

强化升级存放在独立的 NBT 命名空间,1.0.0 之前的存档会丢失强化升级,原版升级不受影响。无用之物可以正常共存。

链接

MIT 许可证。基于 Mekanism: Empowered(© 2025 Lapis,MIT)与 Mekanism Unleashed(© 2024 WhitePhant0m,MIT),合并与修改 © 2026 zaixiayesheng。

Mekanism: Empowered Unleashed Team

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