
Description
![]()
Villagers ask you for things. Fetching an item, dealing with a mob, or carrying word to somebody in another village.
A gold ! over a villager's head means they have something to ask. It turns into an iron ? once you have taken the errand on.
![]()
- Twenty-seven errands across all thirteen trades and the village at large.
- A mark over the head of anybody with something to ask, so you read it from the path instead of right-clicking eleven people to find out.
- Three kinds of asking: fetch something, hunt something, or carry word to somebody else.
- A promise you can walk away from. Nothing is timed and nothing sits in the corner of the screen. Take one, go and do something else, come back in a week.
- Favour that means something. Settling an errand moves vanilla's own gossip, which already sets your prices and already spreads between villagers on its own.
About half a village wants something on any given day, and what they want turns over at dawn. A village where everyone has a job for you is a quest hub with thatch on it.
Every errand is a datapack file you can replace, and writing your own takes no Java.
![]()
- RPG Dialogue, the library underneath it all
- RPG Villagers, names, standing, and an inn in every village
- RPG Errands, villagers who want something (this mod)
![]()
- Minecraft 1.21.1
- Fabric with Fabric API, or NeoForge
- RPG Dialogue
![]()
All rights reserved. You may depend on the API and ship the unmodified jar in a modpack. Anything you write for it is yours outright.




