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Much More Dungeons

Explore the overworld for tower dungeons packed with loot, supplies, and rare rewards
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Much More Dungeons

Four handcrafted dungeons, six procedural labyrinths, and a reason to go from one to the next. Each has its own biomes, its own loot tier, themed spawners and a named guardian at the end. The labyrinths are assembled piece by piece under the ground, so no two are laid out alike. Vaults hold a treasure map to a dungeon of the next tier: from a smugglers' villa in the plains to an arcane spire in the forest, a cursed keep in the desert and, last, a soulfire crypt in the snow, with catacombs, tombs and frozen vaults beneath them.

Fabric and NeoForge (Forge on 1.20.1) · Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 · install on the server and clients

What's new in 2.0

Version 2.0 rebuilds the mod around the four dungeons it already had and adds a new family of labyrinths. Here's what changed from 1.x:

  • Six procedural labyrinths: underground mazes of corridors, stairs, spawner rooms, storerooms, libraries, shrines and a guarded vault, assembled differently every time; five under the Overworld and one in the Nether
  • Every chest has real loot: each dungeon has its own loot table and a guarded vault, in four tiers from early game to late game (1.x towers all had the same fixed chest contents, and most dungeons used vanilla tables)
  • A guardian in every dungeon and labyrinth: ten in all, from the Smuggler Chief to the Brute Overseer
  • The dungeon trail: treasure maps lead from each tier to the next
  • 23 advancements in their own tab, with experience for every guardian
  • Better placement: dungeons are centred, never in water or below sea level, never on steep slopes, and kept away from villages
  • More often: the nearest handcrafted dungeon is usually within a few hundred to about 1,500 blocks instead of thousands
  • Biome tags that modded biomes join, a config file, and /muchmoredungeons inspect for server admins
  • Empty spawners fixed, the Villa's walls of empty chests are now barrels, and the Soulfire Crypt has a new exterior
  • Now for Minecraft 26.3 too, and 1.20.1 works exactly like every other version
  • Your 1.x worlds keep their dungeons: every id is unchanged

The dungeons

Four dungeons

Dungeon Tier Where Spawners Guardian
Smuggler's Villa 1 plains, sunflower plains, meadows, flower forests, savannas pillager Smuggler Chief
Arcane Spire 2 forests and taigas zombie, skeleton, spider, witch Spire Illusionist
Cursed Keep 3 deserts, badlands, jungles, swamps, savannas cursed warriors, berserker, shadow mage, rage brute, skeleton Keep Warlord
Soulfire Crypt 4 snowy plains and slopes, groves, ice spikes, taigas, windswept hills wither skeleton, blaze Cinder Warden

Smuggler's Villa

Arcane Spire

Cursed Keep

Soulfire Crypt

The labyrinths

Never the same maze

Labyrinths are built by Minecraft's jigsaw system from fifteen pieces per theme: an entrance shaft (a hub for the deep and Nether ones), corridors, corners, junctions, crossings, stairs that lead further down, two kinds of spawner room, storerooms, libraries, pillared halls, shrines, dead ends and loot alcoves. The vault chamber, with two vault chests, two spawners and the guardian, is always there. Each theme has its own blocks, mobs and loot.

Labyrinth Tier Where Spawners Guardian
Forgotten Catacombs 2 under plains, meadows and forests skeleton, zombie Bone Warden
Sunscorched Tomb 2 under deserts and badlands husk, skeleton Tomb King
Verdant Warrens 2 under jungles, swamps and lush caves spider, cave spider, zombie Broodmother
Rimefrost Vaults 3 under snowy biomes stray, skeleton Frost Lich
Abyssal Halls 4 deep under any Overworld biome (around y -28) zombie, skeleton, cave spider Abyssal Knight
Infernal Bastille 4 in the Nether (around y 40) blaze, wither skeleton, magma cube Brute Overseer

Every map is new

Find one with /locate structure #muchmoredungeons:labyrinths. The entrance is a small stone shaft with a ladder and a trapdoor.

The dungeon trail

Follow the map

Every Overworld vault below tier 4 holds a treasure map to a dungeon or labyrinth of the next tier, and a regular chest sometimes has one too:

Tier I (Villa) → Tier II (Spire, Catacombs, Tomb, Warrens) → Tier III (Keep, Rimefrost Vaults) → Tier IV (Crypt, Abyssal Halls)

The map marks its target with a red X and leads to one in land nobody has explored yet. You can also find any of them with /locate structure muchmoredungeons:<id>, or the nearest with /locate structure #muchmoredungeons:dungeons.

Guardians

Something to fight

Each dungeon and labyrinth spawns its guardian once, when it generates. Guardians are vanilla mobs with a name, more health, armour and damage, and better gear. They never despawn, and the weapon they hold always drops.

Guardian Dungeon Mob Health Drops
Smuggler Chief Smuggler's Villa vindicator 60 iron axe
Spire Illusionist Arcane Spire illusioner 70 bow
Keep Warlord Cursed Keep zombie 100 diamond sword
Cinder Warden Soulfire Crypt wither skeleton 140 diamond axe
Bone Warden Forgotten Catacombs skeleton 80 bow
Tomb King Sunscorched Tomb husk 90 golden sword
Broodmother Verdant Warrens spider 80 (no weapon)
Frost Lich Rimefrost Vaults stray 110 bow
Abyssal Knight Abyssal Halls wither skeleton 150 netherite sword
Brute Overseer Infernal Bastille piglin brute 150 golden axe

Loot

Four tiers of treasure

Every chest rolls from its dungeon's table when it is first opened; the vault (the guarded chest) rolls from a richer one. Labyrinths use the lists of their tier plus their own theme items (bones and candles in the catacombs, gold in the tomb, echo shards in the Abyssal Halls…). Enchanted gear and books scale with the tier:

Tier Supplies Valuables Vault highlights Enchantment levels
1 · Villa bread, crops, leather, string, arrows, iron, emeralds crossbows, iron swords, saddles, name tags emeralds, diamonds, enchanted iron chestplate 5-15 (vault 10-20)
2 · Spire iron, gold, redstone, lapis, pearls, bottles o' enchanting enchanted iron armour, bows, books, golden apples diamonds, ender pearls, enchanted diamond sword 15-25 (vault up to 30)
3 · Keep gold, iron, obsidian, pearls, blaze powder diamonds, enchanted diamond tools, upgrade template emerald blocks, totem of undying, enchanted golden apple 20-30 (vault 25-35)
4 · Crypt soul lanterns, blaze rods, quartz, gold, crying obsidian netherite scrap, wither skulls, enchanted diamond gear netherite ingot, enchanted golden apples, upgrade templates 30-39

Advancements

A tab of its own

Find each dungeon and labyrinth, defeat each guardian (50 to 250 experience), enter all four dungeons for Dungeon Delver (300 experience) and all six labyrinths for Into Every Maze (500 experience).

For servers and modpacks

Your world, your rules

  • config/muchmoredungeons.json: turn one of the four handcrafted dungeons off, set the share of valid spots that get one (chance, 0 to 1), or turn their guardians off. Applies to newly generated chunks after a restart. Labyrinths are standard jigsaw structures: change or remove them with a datapack.
  • Datapacks: spacing and separation (worldgen/structure_set), biomes (tags/worldgen/biome/has_structure), loot tables, advancements, the structure templates and the labyrinths' template pools are ordinary data files under the muchmoredungeons namespace: add your own rooms to a labyrinth's pools.
  • Modded biomes: biome lists use vanilla biome tags such as #minecraft:is_forest, which most biome mods add their biomes to, plus optional conventional tags such as #c:is_snowy.
  • Villages: dungeons and Overworld labyrinths keep four chunks away from village placements.
  • /muchmoredungeons inspect (operators): what the dungeon you stand in holds: its chests by loot table, its spawners, its guardian and where its vault is.
  • No new blocks, items or entities: dungeons are built from vanilla blocks and stay standing if the mod is removed.

Downloads

Minecraft Fabric NeoForge / Forge Java
26.3 ✔ (Fabric API) ✔ NeoForge 25
26.2 ✔ (Fabric API) ✔ NeoForge 26.2.0.93+ 25
26.1.2 ✔ (Fabric API) ✔ NeoForge 25
1.21.1 ✔ (Fabric API) ✔ NeoForge 21
1.20.1 ✔ (Fabric API) ✔ Forge 17

Pick the file whose name has your Minecraft version and loader, for example muchmoredungeons-fabric-1.21.1-2.0.0.jar.

FAQ

Do I need to start a new world? No. Every id is unchanged, so dungeons already in your world stay. New chunks get the 2.0 placement, loot and guardians.

Where do I install it? Wherever worlds are generated: on the server, and on your client for single player. Install the same version on clients that join a server running it.

Can I make dungeons rarer or more common? Rarer: lower chance in the config (handcrafted dungeons). Either way, for any of the ten: change spacing and separation in worldgen/structure_set/<id>_set.json with a datapack.

Can I change the loot? Yes: override loot_table/chests/<dungeon>.json and <dungeon>_vault.json in a datapack (loot_tables/ on 1.20.1).

How do I find one? /locate structure #muchmoredungeons:dungeons (any of the ten) or #muchmoredungeons:labyrinths, or open a vault and follow its map.

Do labyrinths flood or break caves? Their pieces are buried in the ground like ancient cities, so water and lava are kept out, and the entrance shaft is closed by a trapdoor.

Gallery

Arcane Spire

Cursed Keep

Soulfire Crypt

Smuggler's Villa

Forgotten Catacombs

Rimefrost Vaults

Infernal Bastille

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