| 📡 Networking |
Per mod S2C/C2S packet channels with a simple send/receive API |
| ⚙️ Auto Config |
TOML config with auto generated ingame GUI, hot-reload, and Configured/ModMenu (fabric) compatibility |
| ⚡ Event Bus |
A common event system that abstracts the calls to their respective loaders, so that everything can be managed in common package |
| 🤖 Automaton AI |
Finite state machine system for complex entity AI behavior |
| 📦 OBB Hitboxes (exp.) |
Oriented bounding boxes (OBBs) linked to individual GeckoLib bones, to manage hitboxes dynamically |
| 🎥 Camera Shake |
API to manage camera shake for specific players, with several levels of configuration |
| 👑 Boss Bars |
Allows to specify and configure custom boss bars for the entities you want |
| 🎵 Music Provider |
Loops music tracks for entities under custom conditions |
| 🌀 Post Shaders |
Utilities for post-processing shaders, including multi-target (entity) passes |
| 🌿 Biome Spawns |
API for registering entity spawns per biome |
| 🎁 Loot Tables |
Helpers for modifying loot tables in general (entities, chests, etc.) |
| 🔊 Persistent Sounds |
Looping sounds tied to entities, items or blocks, without worrying about overlapping sounds |
| 💾 Entity Data |
API for quickly accessing the persistent data of an entity |
| 📋 Registrar System |
Enhanced registration helpers for blocks, items, entities and more |
| 🔢 Extra utilities |
Additional utilities for math, colors, easingtypes, etc. |