
Every kill could be a jackpot. Mobs drop loot bags in six tiers, from Common to Mythic. Hold to open them and watch the loot roll in, check the odds before you open, automate the grind with the Bag Opener, recycle mob-farm junk into new bags, and gamble on Cursed, Hourglass and Locked bags. Every rate, table and machine value is yours to tune.
Fabric and NeoForge (Forge on 1.20.1) · Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 · install on server and client

Version 2.0 rebuilds the whole mod. Here's what changed from 1.x:
- A new Mythic tier, plus Bag Luck, bad-luck protection, boss drops and mobs that carry bags
- Hold to open with sound and particles, a reveal toast, and Shift loot previews
- Loot beams on dropped bags, so you can spot a Legendary across a battlefield
- The Hourglass bag (replaces Timed) and the Fortune Talisman
- A rebuilt Bag Opener and Loot Recycler with new screens and real automation
- New textures, screens and sounds everywhere, 13 advancements and four commented config files
- Your 1.x world carries over: same item IDs, and your custom settings are migrated


Each tier rolls its own loot table, from bread and torches in a Common bag up to nether stars, beacons and maxed netherite gear in a Mythic one. Combine four bags into one of the next tier (Mythic also needs a nether star), or split one back into four.


- Hostile mobs drop a bag 18% of the time. Tougher mobs drop more often, from ×0.5 up to ×2.5.
- Bag Luck makes the higher tiers likelier. It comes from Looting, the Luck attribute, the mob's health, the Nether, the End and Hard difficulty.
- Some zombies, skeletons, piglins and illagers spawn holding a bag. Kill them to take it.
- Kills in the Nether and the End roll themed loot on top of the normal table.
- Spawner mobs drop a quarter as often, so mob farms stay fair. Pet kills and arrows count for you.


Hold Use to tug a bag open, or sneak to open the whole stack at once. The loot goes straight into your inventory and a toast shows what you got. Legendary and Mythic bags flash a title on screen and play a fanfare.


Hold Shift over a bag to see what it can give and how likely each item is. The chances are sampled from the server's real loot tables, so datapacks and modpack changes show up too.


- Cursed: a gamble. It might summon glowing cursed mobs that each drop a bag, pay out a Legendary jackpot, hex you, or set off something chaotic.
- Hourglass: ripens in your inventory over 5 to 10 minutes, then opens into two Epic-or-better bags.
- Locked: needs a Diamond Key, and holds netherite-grade loot.
- Summoning: a bag full of spawn eggs.
- Fortune Talisman: carry it and bags drop more often, and better ones.


The Bag Opener opens bags by itself: 9 input slots, 18 output slots and four redstone modes (always on, on with a signal, on without one, or one bag per pulse). Hoppers and pipes feed it from the top and sides and empty it from the bottom. It waits for Hourglass bags to ripen and gives a comparator signal.

The Loot Recycler turns mob-farm junk into salvage points, and every 64 points becomes a fresh loot bag. Feed it bags you don't want and it stores their experience; take it with the button or a sneak-click.


- Bad-luck protection: a bag after 12 kills without one, a Rare after 20 bags, a Legendary after 200.
- Bosses always drop three Epic or better bags, with a 15% Mythic chance each. This covers the Wither, the Ender Dragon, the Warden, the Elder Guardian and any modded boss in
#c:bosses.
- Legendary and Mythic drops are announced to the server.
- Check any mob's odds with
/lootbags odds.


- Four commented files in
config/mob_loot_bags/ (drops.json, bags.json, machines.json and client.json). /lootbags reload applies changes without a restart.
- Every bag's loot table can be replaced by a datapack, and any dimension can get its own themed tables.
- Add items to
#mob_loot_bags:bonus/<tier> to mix modded loot into a tier without writing JSON.
- Use per-mob or per-tag drop multipliers, a whitelist or blacklist, and switches for passive mobs, pets and fake players.
/lootbags simulate opens a bag thousands of times and lists the odds, and /lootbags give hands out any bag.
- Starter datapack for every version


The mod has its own advancement tab, from Loot Goblin to Myth Made Real. It also tracks statistics for bags found and opened, and unlocks recipes when you find your first bag. /lootbags stats shows your history and how close your bad-luck protection is.

| Minecraft |
Fabric |
NeoForge / Forge |
Java |
| 26.3 |
✔ (Fabric API) |
✔ NeoForge |
25 |
| 26.2 |
✔ (Fabric API) |
✔ NeoForge |
25 |
| 26.1.2 |
✔ (Fabric API) |
✔ NeoForge |
25 |
| 1.21.1 |
✔ (Fabric API) |
✔ NeoForge |
21 |
| 1.20.1 |
✔ (Fabric API) |
✔ Forge |
17 |
Pick the file whose name has your Minecraft version and loader, for example mob_loot_bags-fabric-1.21.1-2.0.0.jar.

Does it work with my 1.x world? Yes. Item and block IDs are unchanged, Timed bags become Hourglass bags, old machines keep their contents, and customised config/mlb/ settings are copied into the new files once.
Is it needed on the server and the client? Both. It adds items, blocks and screens.
Can I stop mob farms from flooding the server with bags? Yes. Spawner mobs already drop a quarter as often, and you can lower the chance per mob, filter mobs, or require a player kill (on by default).
Can I add modded items? Yes: add them to #mob_loot_bags:bonus/<tier>, replace a table with a datapack, or point a bag at your own tables in bags.json.
Can I turn off the beams, toasts or previews? Yes, each player can in client.json. Servers can change the hold time, toasts, titles and announcements in bags.json and drops.json.






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