Description
This is Ruinstadt, my own experimental map.
Map itself is pretty controversional, because it mainly focuses on the narrow corridors in the city infrastructure, forces player to more often use camera rotation and this is what allows for opponents to use sneaky attacks more often, when other player do not give enough attentions for mini-map.
There's different versions of map, to download them, check "Additional files" category via website (not by App).
Classic
- There are 8 resource spots.
- Very rich resources in the middle of the map.
- Healing fountain in the center of map.
- Small amount of random trees, no random ores, no random animals
- The map designed by itself to always have a lack of ores so it's should stimulate players to expand them more. But every next resource spots contain more resources.
- Starting resource spots has 380 additional food for faster economic development on the start or for more dynamic gameplay.
- No places for bridges.
Roofless
- Same as classic
- Map has better visual; building height cutted in half.
Heroes
- Mostly same as classic
- Has creeps around the map
- Heroes is turned on
King of the Hill
- Same as classic
- Fountain in the center replaced with capturable beacon
Wave Survival
- Map is fully re-made & infested with sculk.
- Only one resource spot, but contains small protected ores around map & every night wood resource spots are being restored for 18 wooden blocks.
- Heroes are enabled.
- Strong creeps around the map.
- Required to set-up wave mode manually before starting map.


