File Details
ZealotCraft V1.13
- R
- Aug 10, 2022
- 399.68 KB
- 125
- 1.19.2+10
File Name
ZealotCraft V1.13.zip
Supported Versions
- 1.19-Snapshot
- 1.17-Snapshot
- 1.18-Snapshot
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
*Resource Pack now on Version 7
If installing in a world which used ZealotCraft V1.12.1 or older run function z_assist:setup/update
GENERAL
- Optimized and reduced code.
- Added an update and install verifier.
- Frostbinder and Pyromancer have swapped tiers.
- Reverted to old heartbeat sound effects and improved method.
- Class abilities are no longer limited by teams provided by ZealotCraft.
- All scoreboard objectives now begin with 'zc.' to allow for maximum compatibility with other datapacks.
ITEMS
- Unclaimed traps can now be placed with a simple right click. Claim a trap by crouching over it.
-Now respects teams and owners
-Improved mechanics of multiple traps
-Explosive Trap now respects mobGriefing rules
-Placing a redstone torch on the same block disables it.
MOVEMENT
- Added visual effect to sliding.
- Changed evade and slide effects.
- Optimized fall damage mechanics.
- Various improvements to clamber mechanics.
- Crawling can now be activated without sliding
- Nerfed swim speed boost for the Trecker perk..
- Added a sound effect for when dive abilities recharge.
- Incorporated a smarter algorithm to clear hover and glide effects.
- If timed correctly, charged jump allows for a second jump with increased jump height.
- Boost/hover/glide effects can be cleared early by looking down while not sprinting or crouching.
CLASSES
HUNTER
- Added charged jump.
MYSTIC
- Removed conjure and support abilities. Will be added back in the future in a new form!
- Lightning Blast: Dropping your sword sends forth a spark of energy that summons lightning on contact with blocks or combatants.
- Singularity: While holding a sword in your offhand slot, enemies you're facing will be pulled into
a singularity ahead of you.
BRAWLER
- Improved boost mechanics.
- Impact: Now works in creative. Has a more consistent activation but will only activate when opponents are within 7.5 blocks.
ASSASSIN
- After throwing your sword, any sword in your offhand slot is immidiately transferred to your mainhand.
- Thrown swords will now return to your open hand when holding a sword in another slot.
FROSTBINDER
- Changed sound effects for the destruction of glacier tombs and spikes.
- Ice Wall: Dropping your sword creates a temporary ice barrier in front of you unless crouching and looking down.
- Winter's Wrath: Reduced effective range.
WARRIOR
- Empowered: Increased detection range. Enhanced detection of enemies directly ahead of you.
REVENANT
- Phase: Now only activates on slide or evade and if there is a block to land on after teleporting.
- Whirlwind: Altered sound effects. Increased resistance. While lunging, any nearby arrows and fireballs are destroyed.
- Shadow Dash: Added resistance. Evade while shadow dash is active now extends it's effects. Slide now activates Shadow Dash silently for a short period.
- Vitality: Reduced saturation boost.
PYROMANCER
- Added Charged Jump.
- Added Glide: While sprinting and in the air you fall slower.
- Diving onto lava now creates a magma platform.
- Changed dive sound effects.
- Roaring Flames: Combined Flaming Fist and Incendiary Arrow into a single skill. Increased
probabilities of lighting an enemy on fire on hit. - Fireball: Dropping your sword summons a small fireball that damages enemies and lights them on
fire. While in the air, dropping your sword summons an explosive fireball. - Inhale: You and nearby allies are granted fire resistance. Any arrows in the direction you're facing will burn up over fire unless sneaking or holding a bow. When burning enemies are nearby you are granted strength, resistance, and regeneration. Kills grant saturation.
- Exhale: Now activates on charged jump. Reduced the effective range. Requires opponents to be nearby.
PATCHES
- Boost mechanics would deactivate when too close to the ground on the Brawler and Frostbinder class.
- Players were able to teleport into leaves which could make them trapped in adventure mode.
- Fixed numerous bugs where different traps would affect members of the same team.
- Clamber mechanics would activate improperly on the Warrior and Frostbinder class.
- GrappleHook would not activate correctly on Mystic, Frostbinder, and Pyromancer.
- Brawler's double jump would not activate when looking at low angles.
- Pyromancer's dive ability would stutter on activation.
- Brawler's Impact attack wouldn't damages enemies.
- Revenant's Shadow Hit ability would not activate.
- Grav Trap would not activate on opponents.
- Heartbeat effect would spam when dead.