PresenceFootsteps_R12.zip
What's new
Presence Footsteps β Major Update Changelog
π Bug fixes (existing entries)
block.mud.stepβ six references pointed tomud/muffledice_walk_walk1β6.ogg, a filename that doesn't exist (extra_walk). Fixed to the real filesmud/muffledice_walk1β6.ogg, and the two repeated groups now pull frommuffledice_walk7β10instead of repeating 1β4, so all 10 available samples are used.block.pink_petals.stepβ referencedleaves_through8,9,10,11, none of which exist in thepetals/folder (only1β7are present). Rebuilt the sound list to cycle through the realleaves_through1β7samples with the same volume/pitchβtier pattern you were already using.block.snow.stepβ referencedsnow_wander6.ogg, which doesn't exist (onlywander1β5were exported). Swapped it forsnow_wander1.
β¨ Enhancements to existing entries (previously unused samples)
block.stone.stepβstone_wander1β5.oggexisted on disk but were never referenced. Appended them using the same volume/pitch as the existingstone_walkgroup, matching how grass/gravel/snow already mix in theirwandersets.block.bamboo_wood.stepβsqueakywood_walk6,walk7, andwander7existed but weren't used. Added them at the end of the list.
π New sound events (previously unused sample folders)
These sample folders existed in the pack but weren't wired to any vanilla sound event. I matched each set to the closest real Minecraft block.*.step event by material/feel:
| New event | Samples used | What changes |
|---|---|---|
block.dirt.step |
dirt/ (all 31 files: walk/run/wander/land) |
Dirt, Coarse Dirt, Podzol and Farmland use a distinct Dirt sound type in vanilla, separate from Grass Block/Mycelium/Dirt Path (which stay on block.grass.step, already covered). |
block.deepslate.step |
concrete/ (27 files) |
Deepslate has its own vanilla sound type; the concrete set's dense, blocky tone fits it well. |
block.calcite.step |
marble/ (29 files) |
Calcite is a distinct vanilla sound type; the marble set's bright, resonant tone is a close aesthetic match. |
block.polished_deepslate.step |
lino/ (14 files) |
Polished Deepslate is its own vanilla sound type and is used as a "tile/flooring" block β a good fit for the smooth linoleum-style samples. |
block.copper.step |
metalbar/ (29 files) |
Copper (and the Copper Bulb family) has its own vanilla sound type; the metal-bar set gives it a lighter clink distinct from block.metal.step. |
block.powder_snow.step |
weakice/ (10 files, reused w/ pitch variation for 16 entries) |
Powder Snow is a distinct vanilla sound type with a soft, sinking feel β matches the "weak ice" sample name/intent better than actual ice (which shares block.glass.step). |
block.hanging_roots.step |
brush/ (11 files, reused for 16 entries) |
Hanging Roots has its own vanilla sound type; the "brush_through" naming/style matches a foliage-brushing sound. |
block.stem.step |
bluntwood/ (16 files) |
Crimson/Warped Stems use a distinct, duller Stem sound type separate from block.wood.step β matches "bluntwood" naming. |
block.azalea_leaves.step |
leaves/ (7 files, reused for 14 entries) |
Azalea Leaves have their own distinct vanilla sound type, separate from the generic leaves rustle. (Note: leaves/ and petals/ contain identical sample sets β |
block.scaffolding.step |
deckwood/ (11 run files only, reused w/ pitch variation for 16 entries) |
Scaffolding has a distinct vanilla sound type; only run samples exist for this set (no walk/wander), so they're reused across both tiers β flagging in case |
block.sulfur.step |
quicksand/ (11 files, reused for 16 entries) |
Sulfur is a new block sound type added in Java Edition 26.2 "Chaos Cubed" (sulfur cubes/pools). The quicksand set's soft, sinking granular tone fits the sulfur pools well. |
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