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Presence Footsteps Sounds

A port of Presence Footsteps mod, but as a resources pack!
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PresenceFootsteps_R12.zip

File namePresenceFootsteps_R12.zip
Uploader
AS12AS12
Uploaded
Jul 1, 2026
Downloads
41.1K
Size
3.8 MB
File ID
8350065
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18

What's new

Presence Footsteps β€” Major Update Changelog

πŸ› Bug fixes (existing entries)

  1. block.mud.step β€” six references pointed to mud/muffledice_walk_walk1‑6.ogg, a filename that doesn't exist (extra _walk). Fixed to the real files mud/muffledice_walk1‑6.ogg, and the two repeated groups now pull from muffledice_walk7‑10 instead of repeating 1‑4, so all 10 available samples are used.
  2. block.pink_petals.step β€” referenced leaves_through8, 9, 10, 11, none of which exist in the petals/ folder (only 1‑7 are present). Rebuilt the sound list to cycle through the real leaves_through1‑7 samples with the same volume/pitch‑tier pattern you were already using.
  3. block.snow.step β€” referenced snow_wander6.ogg, which doesn't exist (only wander1‑5 were exported). Swapped it for snow_wander1.

✨ Enhancements to existing entries (previously unused samples)

  1. block.stone.step β€” stone_wander1‑5.ogg existed on disk but were never referenced. Appended them using the same volume/pitch as the existing stone_walk group, matching how grass/gravel/snow already mix in their wander sets.
  2. block.bamboo_wood.step β€” squeakywood_walk6, walk7, and wander7 existed but weren't used. Added them at the end of the list.

πŸ†• New sound events (previously unused sample folders)

These sample folders existed in the pack but weren't wired to any vanilla sound event. I matched each set to the closest real Minecraft block.*.step event by material/feel:

New event Samples used What changes
block.dirt.step dirt/ (all 31 files: walk/run/wander/land) Dirt, Coarse Dirt, Podzol and Farmland use a distinct Dirt sound type in vanilla, separate from Grass Block/Mycelium/Dirt Path (which stay on block.grass.step, already covered).
block.deepslate.step concrete/ (27 files) Deepslate has its own vanilla sound type; the concrete set's dense, blocky tone fits it well.
block.calcite.step marble/ (29 files) Calcite is a distinct vanilla sound type; the marble set's bright, resonant tone is a close aesthetic match.
block.polished_deepslate.step lino/ (14 files) Polished Deepslate is its own vanilla sound type and is used as a "tile/flooring" block β€” a good fit for the smooth linoleum-style samples.
block.copper.step metalbar/ (29 files) Copper (and the Copper Bulb family) has its own vanilla sound type; the metal-bar set gives it a lighter clink distinct from block.metal.step.
block.powder_snow.step weakice/ (10 files, reused w/ pitch variation for 16 entries) Powder Snow is a distinct vanilla sound type with a soft, sinking feel β€” matches the "weak ice" sample name/intent better than actual ice (which shares block.glass.step).
block.hanging_roots.step brush/ (11 files, reused for 16 entries) Hanging Roots has its own vanilla sound type; the "brush_through" naming/style matches a foliage-brushing sound.
block.stem.step bluntwood/ (16 files) Crimson/Warped Stems use a distinct, duller Stem sound type separate from block.wood.step β€” matches "bluntwood" naming.
block.azalea_leaves.step leaves/ (7 files, reused for 14 entries) Azalea Leaves have their own distinct vanilla sound type, separate from the generic leaves rustle. (Note: leaves/ and petals/ contain identical sample sets β€”
block.scaffolding.step deckwood/ (11 run files only, reused w/ pitch variation for 16 entries) Scaffolding has a distinct vanilla sound type; only run samples exist for this set (no walk/wander), so they're reused across both tiers β€” flagging in case 
block.sulfur.step quicksand/ (11 files, reused for 16 entries) Sulfur is a new block sound type added in Java Edition 26.2 "Chaos Cubed" (sulfur cubes/pools). The quicksand set's soft, sinking granular tone fits the sulfur pools well.

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