File Details
Polishinimalistic 1.21.8
- R
- Oct 8, 2025
- 5.54 MB
- 7
- 1.21.8
File Name
polishinimalistic 1.21.8 v.1.0.zip
Supported Versions
- 1.21.8
Now includes the following :
-New textures for
•All 4 Dried Ghast hydration stages
•Ghastling
•Happy Ghast
•All 16 Harnest color variations (both worn and item forms)
•All 16 Dye colors
•Saddle (Both the item form and all of the different worn saddle textures that show up when it's worn by different mobs)
•Happy Ghast leash (I mean the part that shows up on the happy ghast's texture)
•The new music discs ("Lava Chicken" and "Tears")
-New QOL (Quality Of Life) features :
•Enchanted books now have different animated textures, most of which show the effect of their enchantments, that way you can more easily differenciate them without hovering your mouse over them. (Enchanted books that have more than one enchantment will default to a new animated enchanted book texture that ressembles the book that's on the enchanting table).
•Enchanted Pickaxes, Shovels, and Hoes will now have a different texture depending on whether they have fortune or silk touch, that way you'll no longer mine your enderchest with the wrong Pickaxe or your Glass Blocks and Panes with the wrong tool.
-The following texture changes :
•Wooden Planks no longer have white/gray/yellow nails.
•All Deepslate blocks now only use one kind of gray (well, one kind alongside slightly light and slightly darker shades of gray for the shading and highlights) instead of having different parts be different shades of gray, with their respective gray color being the same as their default textures' gray color. That way they're more eye-friendly and your builds and gradients that have deepslate in them that look good with the default textures look roughly the same with PI.
•Bricks (as in the block called "Bricks")'s bricks are now all the same color. I'm aware that with sifferent colored bricks it looks better from upclose, however, nowadays, builders use gradients and texturing in their builds to make them look better from afar, and the bricks block having different colored bricks makes it look like it's a different color than the default texture from a far, meaning gradients and textures that look good/work with the default textures wouldn't look/good work with PI, which I don't want. I want PI to be as buildet/build friendly as possible, this is also why I made all the blaze stuff match the color of the end rod.
•Pale Oak Fence and Pale Oak Fence Gates now match the other Wooden Fences and Fence Gates.
•Temperate Pigs no longer have Technoblade's crown when you find them in the wild. Instead, his crown is now part of the Pig's saddle texture. Meaning that any Pig you put a saddle on gets his crown, yes, this includes the Cold and Warm Pig variants.
- The following fix :
•The Creaking Heart's Awakened/Active state's texture is now functional again (functional as in it now shows up in-game). I apologise for the inconveniance, I had forgotten to check if all the creaking heart's textures worked (worked as in they showed up in-game) before posting the PI file/version for 1.21.5and wasn't aware that Mojang had changed the name of the creaking hearts's awakened/active textures in 1.21.5 (Before 1.21.5, they were called "creaking_heart_active" and "creaking_heart_top_active", but in 1.21.5, they changed the "active" part to "awake")

