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Description

[1.15 OPTIFINE REQUIRED]

Changes in this pack:


- Biome-dependent textures of Zombies, Skeletons, Creepers, Spiders and Iron Golems;

- Updated textures for Witches, Pillagers, Vindicators, Evokers and Ravagers;

- Updated armor and tools textures;

- New weapons, obtained by renaming existing weapons on anvils (Every texture that requires enchantment is optional);

- Block overlays;

 

Biome textures:

- Zombies - Jungle, Swamp, Snowy biomes;

- Skeletons - Desert, Jungle, Swamp, Underwater;

- Creepers and Spiders - Desert, Jungle, Swamp, Underwater, Snowy biomes;

- Iron Golems - Desert, Jungle, Swamp, Taiga, Savanna, Snowy biomes;

 

New weapons:

Hammer, Battleaxe and Hatchet comes from renaming axes;

Dagger, Spear and Scythe comes from renaming swords;

Multishot, Piercing and Quick Charge Crossbows comes from renaming and enchanting crossvows;

Infernal Hammer, Scythe, Axe, Sword and Bow comes from renaming and enchanting (Fire aspect or Flame) this weapons;

Unbreaking Bows and Crossbows comes from renaming and enchanting bows and crossbows.

 

Unbreaking I, II and III weapons:

- To get Unbreaking I custom texture, rename your weapon to "Iron Bow"/"Iron Crossbow".

- To get Unbreaking II custom texture, rename your weapon to "Golden Bow"/"Golden Crossbow".

- To get Unbreaking III custom texture, rename your weapon to "Diamond Bow"/"Diamond Crossbow".

 

This pack will be updated soon, adding new features and version for 1.14.