promotional bannermobile promotional banner

New Default+

A vanilla-style pack using OptiFine to add thousands of new features!

File Details

New Default+ v1.82 [MCBedrock]

  • R
  • Mar 17, 2026
  • 14.27 MB
  • 164
  • Beta 1.8.1

File Name

NewDefault+v1.82[MCBedrock].zip

Supported Versions

  • Beta 1.8.1

Ver. 1.82 - 3/16/2026 - "Spears & Steeds"
======================
Additions:
+Added heroic horse (horse) {OptiFine Required}
+Added silver dapple horse (horse) {OptiFine Required}
+Added blue roan horse (horse) {OptiFine Required}
+Added akhal-teke horse (horse) {OptiFine Required}
+Added andalusian horse (horse) {OptiFine Required}
+Added shire horse (horse) {OptiFine Required}
+Added garrano horse (horse) {OptiFine Required}
+Added perlino horse (horse) {OptiFine Required}
+Added buttermilk buckskin horse (horse) {OptiFine Required}
+Added chocolate flaxen horse (horse) {OptiFine Required}
+Added liver flaxen horse (horse) {OptiFine Required}
+Added mustang horse (horse) {OptiFine Required}
+Added camargue horse (horse) {OptiFine Required}
+Added sorrel horse (horse) {OptiFine Required}
+Added autumn horse (horse) {OptiFine Required}
+Added classic champagne horse (horse) {OptiFine Required}
+Added cream champagne horse (horse) {OptiFine Required}
+Added zebra (horse) {OptiFine Required}
+Added maned skeleton horse (skeleton horse/zombie horse) {OptiFine Required}
+Added maned wither skeleton horse (skeleton horse/zombie horse) {OptiFine Required}
+Added stray horse (skeleton horse/zombie horse) {OptiFine Required}
+Added maned stray horse (skeleton horse/zombie horse) {OptiFine Required}
+Added bogged horse (skeleton horse/zombie horse) {OptiFine Required}
+Added maned bogged horse (skeleton horse/zombie horse) {OptiFine Required}
+Added parched horse (skeleton horse/zombie horse) {OptiFine Required}
+Added maned parched horse (skeleton horse/zombie horse) {OptiFine Required}
+Added mossy skeleton horse (skeleton horse/zombie horse) {OptiFine Required}
+Added maned mossy skeleton horse (skeleton horse/zombie horse) {OptiFine Required}
+Added sunken skeleton horse (skeleton horse/zombie horse) {OptiFine Required}
+Added maned sunken horse (skeleton horse/zombie horse) {OptiFine Required}
+Added husk horse (skeleton horse/zombie horse) {OptiFine Required}
+Added drowned horse (skeleton horse/zombie horse) {OptiFine Required}
+Added soul drowned horse (skeleton horse/zombie horse) {OptiFine Required}
+Added eternal drowned horse (skeleton horse/zombie horse) {OptiFine Required}
+Added drowned necromancer horse (skeleton horse/zombie horse) {OptiFine Required}
+Added prismarine soldier horse (skeleton horse/zombie horse) {OptiFine Required}
+Added jungle zombie horse (skeleton horse/zombie horse) {OptiFine Required}
+Added frozen zombie horse (skeleton horse/zombie horse) {OptiFine Required}
+Added bouldering zombie horse (skeleton horse/zombie horse) {OptiFine Required}
+Added lobber zombie horse (skeleton horse/zombie horse) {OptiFine Required}
+Added prison zombie horse (skeleton horse/zombie horse) {OptiFine Required}
+Added snowshoe siamese cat (cat) {Optifine Required} {Java 1.20-26.1, Java 1.19.4, & Java 1.19-1.19.2 packs only}
+Added unique panorama when playing in 1.21.11
+Added unique title logo when playing in 1.21.11
+Added dungeons diamond spear (sword/spear/trident)
+Added sinopia tethers (sword/spear/trident)
+Added dungeons golden spear (sword/spear/trident)
+Added emerald partisan (sword/spear/trident)
+Added sundown spear (sword/spear/trident)
+Added incandescent impaler (sword/spear/trident)
+Added prism piercer (sword/spear/trident)
+Added botanical harpoon (sword/spear/trident)
+Added retina ranseur (sword/spear/trident)
+Added veiled spear (sword/spear/trident)
+Added quartz cluster (sword/spear/trident)
+Added vitreous crystal (sword/spear/trident)
+Added updraft spear (sword/spear/trident)
+Added ice fire (sword/spear/trident)
+Added cerise stabber (sword/spear/trident)
+Added candelabra (sword/spear/trident)
+Added intergalaxia (sword/spear/trident)
+Added sprawling greens (sword/spear/trident)
+Added magical glaive (sword/spear/trident)
+Added combining crucible (sword/spear/trident)
+Added winter airglow (sword/spear/trident)
+Added draconis wing (sword/spear/trident)
+Added raging volcano storm (axe/spear/trident)
+Added frozen voices (axe/spear/trident)
+Added blitzing thunder (axe/spear/trident)
+Added couched lance (sword/spear)
+Added burnished skewer (sword/spear)
+Added regal reach (sword/spear)
+Added searing spike (sword/spear)
+Added ahlspiess (sword/spear)
+Added nameless lance (sword/spear)
+Added gravity lance (sword/spear)
+Added snowscape (sword/spear)
+Added earspoon (sword/spear/trident)
+Added dungeons netherite spear (sword/spear/trident)
+Added gnarled gloam (sword/spear/trident)
+Added frost piercer (sword/spear/trident)
+Added javelin (sword/spear/trident)
+Added dark javelin (sword/spear/trident)
+Added diving falcon (sword/spear/trident)
+Added flying bastion (sword/spear/trident)
+Added heavy spear (sword/spear/trident)
+Added mana spear (sword/spear/trident)
+Added shroomlight thruster (sword/spear/trident)
+Added valiant spear (sword/spear/trident)
+Added langdebeve (sword/spear/trident)
+Added supreme (sword/spear/trident)
+Added rubedo cuspid (sword/spear/trident)
+Added warp twister (sword/spear/trident)
+Added sarissa (sword/spear/trident)
+Added lunging lapis (sword/spear/trident)
+Added drowned sarissa (sword/spear/trident)
+Added forsaken stake (sword/spear/trident)
+Added swordstaff (sword/spear/trident)
+Added swordstaff of the lord (sword/spear/trident)
+Added sacrament swordstaff (sword/spear/trident)
+Added diaphysis destroyer (sword/spear/trident)
+Added naginata (sword/spear/trident)
+Added nanocurrent naginata (sword/spear/trident)
+Added windcutter (sword/spear/trident)
+Added polished fracture (sword/spear/trident)
+Added ngao (sword/spear/trident)
+Added creation glaive (sword/spear/trident)
+Added ruby faceter (sword/spear/trident)
+Added wyvern (sword/spear/trident)
+Added extinguishing torch (sword/spear/trident)
+Added voided barbs (sword/spear/trident)
+Added double halberd (axe/spear/trident)
+Added giant battle axe (sword/spear/trident)
+Added spirit hearth (sword/spear/trident)
+Added goal axe (sword/spear/trident)
+Added castle axe (sword/spear/trident)
+Added bridge axe (sword/spear/trident)
+Added bec de corbin (axe/pickaxe/spear/trident/mace)
+Added world forger (axe/pickaxe/spear/trident/mace)
+Added corrupted combat (axe/pickaxe/spear/trident/mace)
+Added elucidate (axe/pickaxe/spear/trident/mace)
+Added dane axe (axe/spear/trident)
+Added worthy regain (axe/spear/trident)
+Added brimstone rend (axe/spear/trident)
+Added stone cold (axe/spear/trident)
+Added tabar (axe/spear/trident)
+Added beta ray breaker (axe/spear/trident)
+Added arcane crystal (axe/spear/trident)
+Added wrath of shadow fire (axe/spear/trident)
+Added war axe (axe/spear/trident)
+Added fimbulwinter (axe/spear/trident)
+Added nameless axe (axe/spear/trident)
+Added glow cutter (axe/spear/trident)
+Added war hammer (axe/pickaxe/spear/trident/mace)
+Added might of the warrior (axe/pickaxe/spear/trident/mace)
+Added gravity war hammer (axe/pickaxe/spear/trident/mace)
+Added lifestealer (axe/pickaxe/spear/trident/mace)
+Added new random texture variants for sand
+Added new random texture variants for red sand
+Added new sounds for rain
+Added new sounds for lightning ground impacts
+Added new sounds for thunder
+Added new sounds for death smoke (nautilus, baby nautilus, zombie nautilus, parched, & camel husk)
+Added bow of lost souls holding model for parched when they hold bows
+Added dungeons spear holding model for zombies/zombie villagers when they hold iron spears
+Added glaive holding model for husks when they hold iron spears
+Added dungeons golden spear holding model for piglins/zombified piglins when they hold golden spears
+Added variated textures for white concrete powder
+Added variated textures for light gray concrete powder
+Added variated textures for gray concrete powder
+Added variated textures for black concrete powder
+Added variated textures for brown concrete powder
+Added variated textures for red concrete powder
+Added variated textures for orange concrete powder
+Added variated textures for yellow concrete powder
+Added variated textures for lime concrete powder
+Added variated textures for green concrete powder
+Added variated textures for cyan concrete powder
+Added variated textures for light blue concrete powder
+Added variated textures for blue concrete powder
+Added variated textures for purple concrete powder
+Added variated textures for magenta concrete powder
+Added variated textures for pink concrete powder
+Added emissive textures for bogged
+Added emissive textures for parched
+Added unique enchanted book texture for Lunge
+Added enchantment icon texture for Lunge

Changes & Fixes:
~Changed all skybox (day, day rain, sunset, sunset rain, & night) textures
~Changed rain texture
~Changed rain particle textures
~Renamed spear to dungeons spear (sword/spear) {Optifine Required}
~Retextured poleaxe (axe/spear/trident) {Optifine Required}
~Retextured evil queen axe (axe/spear/trident) {Optifine Required}
~Retextured dripstone pike (sword/spear/trident) {Optifine Required}
~Renamed lance to jousting lance (sword/spear) {Optifine Required}
~Retextured jousting lance (sword/spear) {Optifine Required}
~Retextured lance of radiance (sword/spear) {Optifine Required}
~Retextured red cobra (sword/spear) {Optifine Required}
~Retextured sky warrior lance (sword/spear) {Optifine Required}
~Renamed diamond jousting lance to diamond siege (sword/spear) {Optifine Required}
~Retextured diamond siege (sword/spear) {Optifine Required}
~Renamed golden jousting lance to golden spire (sword/spear) {Optifine Required}
~Retextured golden spire (sword/spear) {Optifine Required}
~Renamed iron jousting lance to iron charger (sword/spear) {Optifine Required}
~Retextured iron charger (sword/spear) {Optifine Required}
~Changed the volume of various music tracks to further balance them
~Changed end flash texture
~Fixed minor UV texture errors on bushy leaves
~Fixed wolf renames not working on vanilla wolf variants {Optifine Required}
~Changed wolf collar texture
~Fixed camel renames showing broken saddle textures {Optifine Required}
~Changed trident (inventory) texture
~Rewrote biome chest files to hopefully fix issues with certain OptiFine-replicating mods {Optifine Required}
~Changed wooden spear (in hand) texture
~Changed golden spear (in hand) texture
~Changed stone spear (in hand) texture
~Changed copper spear (in hand) texture
~Changed iron spear (in hand) texture
~Changed diamond spear (in hand) texture
~Changed netherite spear (in hand) texture
~Fixed broken partisan (sword/trident/spear) vanilla CIT when applying to swords
~Fixed sun & moon textures not applying in 26.1
~Changed suspicious sand (0-3) textures
~Changed suspicious gravel (0-3) textures
~Changed world0 (normal, rain, & thunder) lightmaps {Optifine Required}
~Changed world-1 lightmap {Optifine Required}
~Changed world1 lightmap {Optifine Required}
~Fixed spruce leaves rendering too dark {Java 1.9-1.12.2 & Java 1.6.1-1.8.9 packs only}
~Fixed birch leaves rendering too dark {Java 1.9-1.12.2 & Java 1.6.1-1.8.9 packs only}
~Fixed missing story mode icons for Fighting and Milo record
~Fixed dated golden apple texture {Java 1.9-1.12.2 & Java 1.6.1-1.8.9 packs only}
~Fixed dated golden carrot texture {Java 1.9-1.12.2 & Java 1.6.1-1.8.9 packs only}
~Fixed off center crosshair texture {Java 1.9-1.12.2 & Java 1.6.1-1.8.9 packs only}
~Fixed leaves-related incompatibilities with The Twilight Forest {Java 1.20-1.21.10 pack only}
~Changed music track "Antimo and Welles - Map Room" to no longer play in the Nether or End
~Changed music track "Antimo and Welles - Prisoner X" to no longer play in the End
~Changed music track "Antimo and Welles - The Oasis" to no longer play in the End
~Changed music track "Antimo and Welles - Old Friends" to no longer play in the End, and instead play in the Nether
~Changed music track "Lena Raine - Ancestry" to no longer play in the End
~Changed music track "Lena Raine - So Below" to no longer play in the End
~Fixed nether music not working {Java 1.9-1.12.2 & Java 1.6.1-1.8.9 packs only}
~Changed all Overworld music tracks (except Ancestry and Deeper) to no longer play in deep darks
~Changed music track "Antimo and Welles - Cave" to play in deep darks
~Changed music track "Antimo and Welles - Dark Sky" to play in deep darks
~Changed music track "Antimo and Welles - Darkness" to play in deep darks
~Changed music track "Antimo and Welles - Detective Jesse" to play in deep darks
~Changed music track "C418 - Halloween 1" to play in deep darks
~Changed music track "C418 - Halloween 2" to play in deep darks
~Changed music track "C418 - Halloween 3" to play in deep darks
~Changed music track "C418 - Halloween Nether 1" to play in deep darks
~Changed music track "C418 - Halloween Nether 2" to play in deep darks
~Changed music track "C418 - Halloween The End" to play in deep darks
~Changed music track "Antimo and Welles - Heist" to play in deep darks
~Changed music track "Antimo and Welles - Library Atmosphere" to play in deep darks
~Changed music track "Antimo and Welles - Oak" to play in deep darks
~Changed ender pearl texture
~Changed eye of ender texture
~Changed dungeons spear (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed pike (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed partisan (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed harpoon (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed ranseur (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed curved spear (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed spetum (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed tower polearm (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed glaive (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed pudao (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed staff (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed scepter (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed dungeons trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed gold trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed casting trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed bone trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed wretched trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed steel trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed broad trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed crystal trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed combat trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed barbed trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed dangpa (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed royal trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed soul trident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed quindent (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed pitchfork (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed bident (sword/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed poleaxe (axe/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed halberd (axe/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed voulge (axe/spear/trident) and its uniques to be applicable to spears {Optifine Required}
~Changed jousting lance (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed rapier (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed soul knife (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed longblade (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed talwar (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed makhaira (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed obsidian claymore (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed curtana (sword/spear) and its uniques to be applicable to spears {Optifine Required}
~Changed stripped oak log (top & side) textures
~Changed stripped spruce log (top & side) textures
~Changed stripped birch log (top & side) textures
~Changed stripped jungle log (top & side) textures
~Changed stripped acacia log (top & side) textures
~Changed stripped dark oak log (top) texture
~Changed stripped crimson stem (top & side) textures
~Changed stripped warped stem (top & side) textures
~Changed stripped mangrove log (top & side) textures
~Changed stripped cherry log (top & side) textures
~Changed stripped pale oak log (top) texture
~Changed oak hanging sign (block & gui) textures
~Changed spruce hanging sign (block & gui) textures
~Changed birch hanging sign (block & gui) textures
~Changed jungle hanging sign (block & gui) textures
~Changed acacia hanging sign (block & gui) textures
~Changed crimson hanging sign (block & gui) textures
~Changed warped hanging sign (block & gui) textures
~Changed mangrove hanging sign (block & gui) textures
~Changed cherry hanging sign (block & gui) textures
~Changed campfire (log & log_lit) textures
~Changed soul campfire (log & log_lit) textures
~Changed white concrete powder texture
~Changed light gray concrete powder texture
~Changed gray concrete powder texture
~Changed black concrete powder texture
~Changed brown concrete powder texture
~Changed red concrete powder texture
~Changed orange concrete powder texture
~Changed yellow concrete powder texture
~Changed lime concrete powder texture
~Changed green concrete powder texture
~Changed cyan concrete powder texture
~Changed light blue concrete powder texture
~Changed blue concrete powder texture
~Changed purple concrete powder texture
~Changed magenta concrete powder texture
~Changed pink concrete powder texture
~Changed enus lang file {Java 1.20-26.1 pack only}
~Changed white bed (item) texture {Java 1.13-26.1 only}
~Changed light gray bed (item) texture {Java 1.13-26.1 only}
~Changed gray bed (item) texture {Java 1.13-26.1 only}
~Changed black bed (item) texture {Java 1.13-26.1 only}
~Changed brown bed (item) texture {Java 1.13-26.1 only}
~Changed red bed (item) texture {Java 1.13-26.1 only}
~Changed orange bed (item) texture {Java 1.13-26.1 only}
~Changed yellow bed (item) texture {Java 1.13-26.1 only}
~Changed lime bed (item) texture {Java 1.13-26.1 only}
~Changed green bed (item) texture {Java 1.13-26.1 only}
~Changed cyan bed (item) texture {Java 1.13-26.1 only}
~Changed light blue bed (item) texture {Java 1.13-26.1 only}
~Changed blue bed (item) texture {Java 1.13-26.1 only}
~Changed purple bed (item) texture {Java 1.13-26.1 only}
~Changed magenta bed (item) texture {Java 1.13-26.1 only}
~Changed pink bed (item) texture {Java 1.13-26.1 only}
~Changed sun's grace (axe/mace) animation {Optifine Required}
~Changed acacia log (side & top) textures
~Changed birch log (top) texture
~Changed cherry log (top) texture
~Changed crimson stem (top) texture
~Changed dark oak log (top) texture
~Changed jungle log (top) texture
~Changed mangrove log (top) texture
~Changed oak log (top) texture
~Changed pale oak log (top) texture
~Changed spruce log (top & side) textures
~Changed warped stem (top) texture
~Changed the attenuation distance of crossbow firing sounds to make them audible from farther away
~Changed fire charge texture
~Changed fireball (ghast & blaze) model and texture
~Changed dragon fireball texture
~Changed parched spawn egg texture
~Changed camel husk spawn egg texture
~Changed nautilus spawn egg texture
~Changed zombie nautilus spawn egg texture
~Changed nautilus shell texture
~Changed copper nautilus armor (item & model) textures
~Changed iron nautilus armor (item & model) textures
~Changed golden nautilus armor (item & model) textures
~Changed diamond nautilus armor (item & model) textures
~Changed netherite nautilus armor (item & model) textures
~Fixed biome sheep wool not changing in 1.21.5 and later
~Fixed polytone sky and water fog colors not working in 26.1
~Fixed broken camel husk when using OptiFine or Fabulously Optimized {Optifine Required}
~Fixed missing CIT bow/crossbow charging stages when using OptiFine {Optifine Required}
~Fixed missing CIT shield blocking state when using OptiFine {Optifine Required}
~Fixed missing CIT trident throwing state when using OptiFine {Optifine Required}
~Fixed various entity textures not working in 26.1
~Changed leather horse armor (item & model) textures
~Changed copper horse armor (item & model) textures
~Changed iron horse armor (item & model) textures
~Changed golden horse armor (item & model) textures
~Changed diamond horse armor (item & model) textures
~Changed netherite horse armor (item & model) textures
~Fixed drowned missing unique equipment textures
~Fixed dungeons sword (sword) rendering broken when applied to diamond/netherite swords
~Fixed tidal storm (hoe) rendering broken when applied to netherite hoes
~Changed sand texture
~Changed red sand texture
~Changed sandstone textures
~Changed red sandstone textures
~Changed cut sandstone textures
~Changed cut red sandstone textures
~Changed smooth sandstone textures
~Changed smooth red sandstone textures
~Changed chiseled sandstone textures
~Changed chiseled red sandstone textures
~Changed suspicious sand (0-3) textures
~Changed double slab sandstone textures
~Changed double slab red sandstone textures
~Changed double slab cut sandstone textures
~Changed double slab cut red sandstone textures
~Changed double slab smooth sandstone textures
~Changed double slab smooth red sandstone textures
~Changed mossy sand (ocean biomes) texture {OptiFine Required}
~Changed nautilus shell sand (ocean biomes) texture {OptiFine Required}
~Changed starfish sand (ocean biomes) texture {OptiFine Required}
~Fixed cow variants not rendering correctly in certain biomes {Java 1.21.5-26.1 only}
~Fixed pig variants not rendering correctly in certain biomes {Java 1.21.5-26.1 only}
~Fixed missing nostrol on dragon horses when using Fabulously Optimized
~Fixed armor trim overlays not displaying in the inventory
~Changed pack icon {Java 1.20-1.21.11 pack only}
~Changed apple texture
~Changed golden apple texture
~Changed enchanted golden apple texture
~Changed carrot texture
~Changed golden carrot texture
~Changed raw beef texture
~Changed steak texture
~Changed raw porkchop texture
~Changed porkchop texture