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The Official Datapack Supporting all minecolonies mobs as well as offering a new mechanic to add smart weapon selection to the minecolonies via an epic fight mob patch.

Description

MineColonies × Epic Fight Biped Datapack

A compatibility datapack that bridges MineColonies guard jobs with the Epic Fight mod's biped weapon system.


📦 What This Does

This datapack adds support for a new minecoloniesefbiped field inside citizen.json, allowing you to define weapon priorities for each MineColonies guard job using Epic Fight's item categories.


🗡️ Default Weapon Priorities

Guard Job Main Hand Off Hand
minecolonies:ranger ranged, dagger, fist empty
minecolonies:archertraining ranged, dagger, fist empty
minecolonies:knight sword, longsword, axe, spear, dagger, fist, uchigatana, tachi, greatsword shield, dagger, empty
minecolonies:combattraining sword, longsword, axe, spear, dagger, fist, uchigatana, tachi, greatsword shield, dagger, empty
minecolonies:druid empty empty

🔧 How to Customize

Add the following field to your citizen.json to override the defaults:

"minecoloniesefbiped": {
  "guard_jobs": {
    "minecolonies:knight": {
      "mainhand_priority": ["sword", "longsword", "axe"],
      "offhand_priority": ["shield", "empty"]
    }
  }
}

Weapon category names follow Epic Fight's item type system.


✅ Requirements