Description
MineColonies × Epic Fight Biped Datapack
A compatibility datapack that bridges MineColonies guard jobs with the Epic Fight mod's biped weapon system.
📦 What This Does
This datapack adds support for a new minecoloniesefbiped field inside citizen.json, allowing you to define weapon priorities for each MineColonies guard job using Epic Fight's item categories.
🗡️ Default Weapon Priorities
| Guard Job | Main Hand | Off Hand |
|---|---|---|
minecolonies:ranger |
ranged, dagger, fist | empty |
minecolonies:archertraining |
ranged, dagger, fist | empty |
minecolonies:knight |
sword, longsword, axe, spear, dagger, fist, uchigatana, tachi, greatsword | shield, dagger, empty |
minecolonies:combattraining |
sword, longsword, axe, spear, dagger, fist, uchigatana, tachi, greatsword | shield, dagger, empty |
minecolonies:druid |
empty | empty |
🔧 How to Customize
Add the following field to your citizen.json to override the defaults:
"minecoloniesefbiped": {
"guard_jobs": {
"minecolonies:knight": {
"mainhand_priority": ["sword", "longsword", "axe"],
"offhand_priority": ["shield", "empty"]
}
}
}
Weapon category names follow Epic Fight's item type system.


