File Details
Human Mob Models [v4.3][1.16.3].zip
- R
- Dec 19, 2020
- 25.22 MB
- 3.3K
- 1.16.4+1
File Name
Human Mob Models [v4.3][1.16.3].zip
Supported Versions
- 1.16.4
- 1.16.3
( 2025 message: this is here so people can try what this pack used to look like )
BETA v4.3
THE LAST UPDATE!
(The ".sx .sy .sz" codes that you see in the jem files are resize codes, which may not work yet in 1.16.3)
Updates:
= Blaze and Wither are 70% Piglins
(Dont Worry, There are still Blaze and Wither Waifu Textures)
= Drones Temporarily Added Due To Pack Unable To Mix Perfectly
With My Military Pack Project That I've Been Making
= Bats Updated
= "Raphtalia" and "Raphtalia f" for Wolf Mob (Credits to JasonMaqui12 for the idea)
= Fixed Horse
- Baby Horses can no longer levitate, but rather have long legs
- Horses armor can now align with legs
= Horse Texture png's are all refitted to 2048x2048 for the future vehicle packs (SHORT LAG IMPACT WARNING!)
= "Zombified Piglin" is now renamed to "Civilian Piglin"
- They Can No Longer Equip Armor
Reasons:
- I Dont See Piglins Attack Zombie Piglins, so
I Kinda Turned Them To Civilian
= White Cow Texture Changed To MC Earth Dairy Cow
= Iron Golem Model Remodeled A Tiny Bit
= New Skeleton Texures
= Wandering Trader Texture Added
(Texture Only Since wandering_trader.jem no work)
= Changed Zombie Textures Ratio
= wolf.properties Fixed
= Polar Bear Animation codes fixed
= Used The .ty Code For The Tits Model, So Children
Mobs Can No Longer Have Tits
= Witch Hats "Improved"
= Bow Model And Bow Variant Models Remodeled A Tiny Bit
= Spider And Cave Spider Variation Added For Wolf Mob
= Phantom Variation Added For Wolf Mob
= Cow And Mooshroom Texture Fixed In A Tiny Bit
= Added 2 New Villager Variation Texture
= Fixed squid.properties
= Stole the Squid's Arm And Leg .rx Codes From The Original CMM For My Squid
(Sorry, it just looked good...)
= Humvees for Horse Mob
(I Dont Know Why, But Why Not?)
= Slime, Magma Cube, ghast, and polar bear are STILL temporarily
removed due to ".sx .sy .sz" codes not working
= Because of the ".sx .sy .sz" codes not working in Optifine 1.16.3,
I Used .ty codes for the wither armor, and also i remodeled the
wither armor
= Removed The ((TEMPLATE)) folder on optifine/random/entity folder to save space

