File Details
Human Mob Models [Update][FIXED].zip
- R
- Jun 25, 2020
- 11.57 MB
- 1.8K
- 1.14.4
File Name
Human Mob Models [Update][FIXED].zip
Supported Versions
- 1.14.4
( 2025 message: this is here so people can try what this pack used to look like )
the wolf and cat sitting rotation is fixed, but not the sitting height axis, but imma still post it cuz this is not yet an official update, just a fixed one, and i'm trying to figure it out, dont worry
(INSTRUCTIONS AND LISTS ARE IN THE PACK ZIP FILE)
Updates:
- fixed the sitting of mobs
- fixed the variations
- added nether variations for some mobs
- added 80% of the MC Earth mob variations
- rename a horse with "camo tank" or "jeep" using name tag
- retextured some mobs
- added polar bears
- added dolphins
- added bats
- added slimes
- added magma cubes
- added piglins (Wait for the official 1.16 optifine)
- added Senko (Instructions are in the pack zip file)
- added Lily (Instructions are in the pack zip file)
- added some name tag variations on horse and wolf (Instructions are in the pack zip file)
- ever heard of the ItemBound Resource pack? i added some features in this
- a d d e d h e r o b r i n e (i'm not kidding tho)
Mobs that i'm probably not gonna add:
- Foxes [Reason: complex coding]
- Bees [Reason: too.... (͡° ͜ʖ ͡°) ]
- Tropical fishes and other fishes [Reason: too much variations]
- Ender Dragon [Reason: Ewan Howell's dragon cem is a bit confusing]
- Silverfish [Reason: it's beyond my non-existant brain's capacity]
- shulker [Reason: i see that mob as an ender-tech more than a mob]
- endermite [Reason: yes]
- Elder Guardian, Wandering Trader, Skeleton horse, Zombie horse, and Trader Llama [Reason: unsupportable]