[ Java ] Human Player Mobs

[ Java Port ] turns all mobs into human player models, also waifu stuff

File Details

Human Mob Models [Update][FIXED].zip

  • R
  • Jun 25, 2020
  • 11.57 MB
  • 1.8K
  • 1.14.4

File Name

Human Mob Models [Update][FIXED].zip

Supported Versions

  • 1.14.4

( 2025 message: this is here so people can try what this pack used to look like )

 

the wolf and cat sitting rotation is fixed, but not the sitting height axis, but imma still post it cuz this is not yet an official update, just a fixed one, and i'm trying to figure it out, dont worry

(INSTRUCTIONS AND LISTS ARE IN THE PACK ZIP FILE)

 

Updates:

- fixed the sitting of mobs

- fixed the variations

- added nether variations for some mobs

- added 80% of the MC Earth mob variations

- rename a horse with "camo tank" or "jeep" using name tag

- retextured some mobs

- added polar bears

- added dolphins

- added bats

- added slimes

- added magma cubes

- added piglins (Wait for the official 1.16 optifine)

- added Senko (Instructions are in the pack zip file)

- added Lily (Instructions are in the pack zip file)

- added some name tag variations on horse and wolf (Instructions are in the pack zip file)

- ever heard of the ItemBound Resource pack? i added some features in this

a d d e d    h e r o b r i n e   (i'm not kidding tho)

 

Mobs that i'm probably not gonna add:

- Foxes [Reason: complex coding]

- Bees [Reason: too.... (͡° ͜ʖ ͡°) ]

- Tropical fishes and other fishes [Reason: too much variations]

- Ender Dragon [Reason: Ewan Howell's dragon cem is a bit confusing]

- Silverfish [Reason: it's beyond my non-existant brain's capacity]

- shulker [Reason: i see that mob as an ender-tech more than a mob]

- endermite [Reason: yes]

- Elder Guardian, Wandering Trader, Skeleton horse, Zombie horse, and Trader Llama [Reason: unsupportable]