Description
From 3.0.0 and up, Semos Animations Lib is optional.
Effects without animation lib:
- Weapons are held in custom locations based on the weapon type
- Entities will blink now and then
- Entities will have a simple swiming animation when in water
- Entities will tilt foward when they move fast (1.22+)
- Entities sits in boats (and should on other mobs too)
Effects with animation lib:
- Weapons are held in custom locations and have different attack animation based on the weapon type
- Entities will blink and have detailled eyes mouvements
- detailled swimming animation
- Entities have a "bumpy" animation when walking, they also look around and will tilt foward when they move fast (1.22+)
- Entities have an idle animation giving the impression of breathing
- Entities sits in boats (and should on other mobs too)
Note: Some entites have different behavior due to technical limitations. Ex, Chillagers don't blink nor they hold their weapon in custom location
Make sure to use at least of [Entity Texture Features 7.0.1] & [Entity Model Features 3.0.1] mod. I want to cover mods from both Forge and Fabric, and try to retain how texture is mapped for each mod, so you can easily still have your own. It will be notified if for whatever reason I can't. This pack should work with any Minecraft Version that EMF/ETF supports. OptiFine does NOT cover modded entity support so it is not compatible.
## Frostiful [Fabric]:
Both human and normal model
## Villager Workers [Forge]:
Both human and normal model
## More Mobs Variants [Fabric & Forge]:
# Featured On:
Disclaimer! You might experience some bugs, like a helmet on an entity is not following the head correctly, or some attacks won't have animations. In some case it might be me, or it could be the way the mod works with EMF which is not possible to fix.
If you see something weird that I'll be able to fix, you can open a issue on [GitHub]!
🛠️ Known issues:
- Entities with different layer of textures like forge guards have some z fighting (likely related to this issue )
- Skeleton villagers glitch their arms on top of their head for a split second when they switch their pose
- Griefer armor does not follow the arms and body properly
- Griefer, trickster and skeleton_villager have some unwanted texture on their LOD model face, despite beiing the default one. Their LOD are not active for now.
Description courtesy of Fyoncle! :)


