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Description

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◼ Patches start with "VM_" will replace Conquest Mob textures & models with vanilla minecraft ones. For 1.20.1, if it fails reloading, try following the instruction in "How to use" chapter.

For 1.20.1, this patch fixes texture glitches caused by Conquest texture overriding (e.g. Beautify! candleabras) . In addition to that, cauldron & rigging pane fix are currently included until next official update. For create texture problem, please try TheUnknownDad's latest Conquest of Create.

For 1.19.2, this patch fixes various mod texture glitches caused by Conquest texture overriding (e.g. create schematicannon). Besides, some quick fixes for Conquest Reforged itself are also included (e.g. cauldron water color), these fixes will get removed once glitches get officially solved.

For 1.18.2, This community patch allows you to enjoy full visual experience WITHOUT Optifine (example modpack—— Conquest Reforged Community Modpack). Credit goes to Monsterfish_ & ConquestReforgedOfficial. Great thanks to Lendill for the original solution. Find me on conquest reforged discord if you have any suggestion. Click the spoiler below for more detail.

Conquest Reforged Resourcepack needs Optifine to get full visual experience, but Connectedness can be the alternative. The reason for using Connectedness is obvious —— it has much better fps performance than Optifine. However, since CRRP is designed base on Optifine, some textures cannot be properly rendered when using Connectedness( e.g. windows, plants, furniture and block overlays). This issue had been addressed here ( https://github.com/Asek3/Connectedness/issues/8 ). Lendill find the solution and I also want to fix the issue based on it. Lendill‘s block.properties file has now been supplemented. This patch currently contains various quick fixs for conquest texture glitches. Modifications are kept to minimum so there shouldn't be any problem if you plan to upgrade to minecraft 1.19.2 later.

showcase

 

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Use "VM_" version to bring cute little friends back!

VM_ version replaces Conquest realism mob textures & models with vanilla ones. If it fails reloading, follow the instruction in "How to use" chapter below.

vm-image

For 1.19.2 & 1.20.1

Fix cauldron and rigging. Fix texture compatibility problem with Create and Beautify.

bug_rigging

For 1.18.2:

Now compatible with Dynamic Trees! No more discontinued trees! 

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For 1.18.2:

STEP 1 - Download following mods/resourcepacks
1) Reforgium
2) Connectedness
3) Conquest Reforged
4) Conquest Reforged Resourcepack
5) Conquest Reforged Resourcepack Fix
ATTENTION:" Conquest Reforged Resourcepack" is different from "Conquest_", the later one is made for vanilla Minecraft.

STEP 2 - Arrange resourcepack loading order
Make sure CRRP7031FIX(or VM_CRRPFIX_1.18.2) is loaded after CRRP (visually CRRP7031FIX is above CRRP in the loading list)

loadingorder

 

For 1.19.2:

STEP 1 - Download following mods/resourcepacks
1) Fabric API (0.77 often fails loading, try 0.76.1 instead)
2) Cloth Config API (Dependency of CR1.19.2)
3) Continuity
4) Forge Config API Port (Dependency of CR1.19.2)
5) LazyDFU (Dependency of CR1.19.2)
6) YetAnotherConfigLib (Dependency of CR1.19.2)
7) Conquest Reforged
8) Conquest Reforged Resourcepack
9) Conquest Reforged Resourcepack Fix
ATTENTION:" Conquest Reforged Resourcepack" is different from "Conquest_", the later one is made for vanilla Minecraft.

STEP 2 - Arrange resourcepack loading order
Make sure CRRPFIX_1.19.2 is loaded after CRRP (visually CRRPFIX_1.19.2 is above CRRP in the loading list)

 

For 1.20.1:

STEP 1 - Download following mods/resourcepack
1) Fabric API
2) Cloth Config API
3) Continuity
4) Conquest Reforged
5) Conquest Reforged Resourcepack Fix

STEP 2 - Load Conquest Reforged Resourcepack Fix

※ If it fails reloading, try add it manually through "options.txt" file in the root folder. For example: 

1.20.1 fails loading

 

compatiblemods

For 1.18.2 version:

Most mods don't need fixing as their texture just work properly with Connectedness, only mods that need block.properties or model.json modifications will be listed here.

Create (create:brown_toolbox create:mechanical_plough create:mechanical_drill create:mechanical_harvester create:schematicannon create:wand_of_symmetry) texture glitch is caused by texture overriding of conquest mod not connectedness

Silent Gear (silentgear:metal_press silentgear:salvager silentgear:metal_alloyer)

Farmer's Delight (farmersdelight:safety_net)

Torchmaster (torchmaster:dreadlamp)

Macaw's Windows (almost all)

Macaw's Trapdoors (all trapdoors with  _bark_trapdoor suffix, mcwtrpdoors:bamboo_trapdoor )

Macaw's Roofs (all blocks with _attic_roof suffix)

Macaw's Fences and Walls (all wired_fence railing_gate railing_wall)

Beautify (beautify:hanging_pot, all _trellis, all beautify:lamp_candleabra_) stand texture glitches of candleabra  is caused by texture overriding of conquest mod, and flame part is also overrided, but why bother? you already get all kinds of fancy candles given by conquest.

Ice & Fire (all pixie_jar) epic buildings with epic dragons, that's what fantasy is.

MrCrayfish's Furniture Mod (all _grill, trampoline)

Dynamic Trees (no more discontinued trees!)

 

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For 1.18.2 version:

These are fully tested modpacks. No graphic glitches.
1. Conquest Reforged Official Modpack 
2. Create Conquest Arcane

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For 1.18.2 version:

1. Rubidium (dependency of Oculus, for 1.18.2 Embeddium is not recommended)
2. Oculus (if you want to use shader without Optifine)
3. Rubidium Extra (if you want more control options with Rubidium or Embeddium)
4. Entity Texture Features (adds many new Entity Texture Features , including entity and player skin features, dependency of Entity Model Features)
5. Entity Model Features (adds support for Custom Entity Models)
6. CIT Reforged (add CIT support, but it's kind of broken, not compatible with Create Mod. If you fail loading resourcepack or even starting the game, you may need to change "broken_paths" to true in config/citresewn.json)

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For 1.18.2 version:

1. Strange shadow of modded block, usually happens when the block is larger than common blocks. This is not the mod texture problem, turn on smooth lighting will fix it.(in the example down below, Rubidium mod is loaded, you can find the option under Quality tab)

bug_1

2. Discontined tree trunk of dynamic trees. It happens when Dynamic Trees, Connectedness and CRRP are loaded. All dynamic trees looks "discontinued", trunk blocks only rendered correctly after being chopped down. According to the author of Dynamic Trees, this has to do with the minecraft blockstate and modeling system. Dynamic Trees uses forge coded models but some render mod tend to ignore it while trying to improve performance. FIXED! Please use the latest patch!

bug_2

3. Mossy stone bricks top looks green painted while holding in hand. It's because Connectedness doesn't recognize "overlay" texture of original minecraft block, any overlay texture written in the mossy_stone_bricks.json will be rendered opaque. I have to make a seperate overlay for it, leaving the top texture of mossy stone bricks be tinted by biome color.

4. Painting aztec2 has wrong texture. For some unknown reason, aztec2 uses paintings.png-atlas as its texture, it probably be a coding problem in the mod. Cannot be solved by resourcepack.

5. Leather satchel looks "thicker". The renderer just culls the top face if I don't make it doubled, it will looks even more strange than what it is. This it the best I can get.