File Details
✨Zayko V7.1🌊
- R
- Mar 23, 2026
- 1.11 MB
- 1.9K
- 1.21.11+28
File Name
Zayko V7.1.zip
Supported Versions
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- OptiFine
- Iris

- Overhauled Settings Menu
- Overhauled Water
+ Gerstner Waves = realistic ocean-style waves with horizontal displacement
+ Shore Foam = white foam where water meets terrain
+ Depth-Based Colouring = deeper water appears darker/more saturated
+ Rain Ripples = circular ripple distortion on water surface during rain
- Overall Code Improvements to Increase FPS (exp. Removed Unnecessary duplicate code 40 or so lines)
- Added New Auroras along with rarities
+ Teal/Green/Yellow = 60% Chance of Appearing
+ Red/Crimson = 20% Chance of Appearing
+ Golden = 12% Chance of Appearing
+ White/Silver = 8% Chance of Appearing
- Added Nebula with Rarity System
+ Always (every night)
+ Common 75% Chance of Appearing
+ Uncommon 37% Chance of Appearing
+ Rare = 25% Chance of Appearing
- Added Multiple Aurora Visual Improvements
+ Dual-ribbon curtain = creates separation with vertical fold distortion
+ Temporal pulsation = slow breathing that varies
+ lit depth falloff = Brighter at base fading upwards like irl
- Added Partial Screen-Space Contact Shadows (WIP - Disabled by Default)
- Added Fun Effects (Replacing Extra Category in Settings)
+ Negative World = inverts all colors like a photo negative
+ Psychedelic = continuously shifts all hues over time with adjustable speed
+ Earthquake = terrain shakes with sinusoidal waves, adjustable strength
+ Hologram Entities = sci-fi holograms with blue tint, scanlines, and glow
+ Glitch Effect = RGB splitting, scanline displacement, and block artifacts
+ Old Film = 1920s cinema look with sepia, scratches, flicker, and vignette
+ Thermal Vision = thermal heat palette based on brightness
+ Thermal Vision = thermal heat palette based on brightness
+ CRT Monitor = old CRT display with scanlines, barrel distortion
- Added Rain on Lens (WIP - Disabled by Default)
- Added More Settings that trigger depending on specific preset
- Added Adaptive Shadow Sampling
- Added Blood Moon
+ Red tinted lighting during moon phase 4
+ Red fog tint at night during blood moon
+ Activates only at night, blends out at sunrise
- Added Adaptive Raytrace Stepping
- Added full PCSS Shadows (Ultra Only)
- Added Mirror Mode (WIP - Disabled by Default)
+ Glass blocks become full mirrors
+ Stained glass becomes tinted mirrors
+ Uses existing reflection system (SSR)
- Changed File Name Layout from "Zayko Shaders V7.1" to "Zayko V7.1"
- Changed Enhanced Light Shaft Colouring
- Changed Screen-Space Global Illumination (SSGI)
- Changed Clouds base style
+ Base Shape: Perlin
+ Density: Low
+ Amount: Few
- Improved Setting Screen
+ SHADOW-QUALITY and CONTACT-SHADOWS to Shadow Config
+ SSGI to Lighting Config
- Improved Temporal Dither as well as TAA Dither
- Improved Volumetric light Sample Scaling
- Improved Cloud Sample Scaling
- Removed Old Nebulas to implement our new one!

