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Zayko Shaders

Minecraft Shaders Built for good quality at playable performance + Built in PBR, Emissive Textures, and amazing adjustability.

File Details

✨Zayko V7.1🌊

  • R
  • Mar 23, 2026
  • 1.11 MB
  • 1.9K
  • 1.21.11+28

File Name

Zayko V7.1.zip

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • OptiFine
  • Iris

- Overhauled Settings Menu

- Overhauled Water
  + Gerstner Waves = realistic ocean-style waves with horizontal displacement
   + Shore Foam = white foam where water meets terrain
    + Depth-Based Colouring = deeper water appears darker/more saturated
     + Rain Ripples = circular ripple distortion on water surface during rain

- Overall Code Improvements to Increase FPS (exp. Removed Unnecessary duplicate code 40 or so lines)

- Added New Auroras along with rarities
  + Teal/Green/Yellow = 60% Chance of Appearing
   + Red/Crimson = 20% Chance of Appearing
    + Golden = 12% Chance of Appearing
     + White/Silver = 8% Chance of Appearing

- Added Nebula with Rarity System
  + Always (every night)
   + Common 75% Chance of Appearing
    + Uncommon 37% Chance of Appearing
     + Rare = 25% Chance of Appearing

- Added Multiple Aurora Visual Improvements
  + Dual-ribbon curtain = creates separation with vertical fold distortion
   + Temporal pulsation = slow breathing that varies
    + lit depth falloff = Brighter at base fading upwards like irl

- Added Partial Screen-Space Contact Shadows (WIP - Disabled by Default)

- Added Fun Effects (Replacing Extra Category in Settings)
  + Negative World = inverts all colors like a photo negative
   + Psychedelic = continuously shifts all hues over time with adjustable speed
    + Earthquake = terrain shakes with sinusoidal waves, adjustable strength
     + Hologram Entities = sci-fi holograms with blue tint, scanlines, and glow
      + Glitch Effect = RGB splitting, scanline displacement, and block artifacts
       + Old Film = 1920s cinema look with sepia, scratches, flicker, and vignette
        + Thermal Vision = thermal heat palette based on brightness
         + Thermal Vision = thermal heat palette based on brightness
          + CRT Monitor = old CRT display with scanlines, barrel distortion

- Added Rain on Lens (WIP - Disabled by Default)

- Added More Settings that trigger depending on specific preset

- Added Adaptive Shadow Sampling

- Added Blood Moon
  + Red tinted lighting during moon phase 4
   + Red fog tint at night during blood moon
    + Activates only at night, blends out at sunrise

- Added Adaptive Raytrace Stepping

- Added full PCSS Shadows (Ultra Only)

- Added Mirror Mode (WIP - Disabled by Default)
  + Glass blocks become full mirrors
   + Stained glass becomes tinted mirrors
    + Uses existing reflection system (SSR)

- Changed File Name Layout from "Zayko Shaders V7.1" to "Zayko V7.1"

- Changed Enhanced Light Shaft Colouring

- Changed Screen-Space Global Illumination (SSGI)

- Changed Clouds base style
  + Base Shape: Perlin
   + Density: Low
    + Amount: Few

- Improved Setting Screen
  + SHADOW-QUALITY and CONTACT-SHADOWS to Shadow Config
   + SSGI to Lighting Config

- Improved Temporal Dither as well as TAA Dither

- Improved Volumetric light Sample Scaling

- Improved Cloud Sample Scaling

- Removed Old Nebulas to implement our new one!