promotional bannermobile promotional banner

Super Duper Vanilla Shaders

A shader pack created to convey the style of the cancelled Super Duper Graphics Pack and other popular Minecraft titles.

File Details

Super Duper Vanilla 1.3.1

  • R
  • Sep 16, 2022
  • 2.06 MB
  • 81.3K
  • 1.19.2+24

File Name

SuperDuperVanilla.zip

Supported Versions

  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13

Version Changelogs:

 

Adjusted VL gradient

Adjusted tonemapper

Adjusted auto exposure

Adjusted fog calculation

Adjusted lava calculation

Adjusted weather visuals

Adjusted fresnel calculation

 

Fixed potential issues

Fixed SSAO on lightning

Fixed reflection "blob" at low angles

Fixed lava uv when POM is enabled

Fixed terrain appearing brighter than usual

Fixed vanilla clouds having incorrect shading

Fixed sky horizon lighting not rendering correctly in the End

Fixed color issue when changing render quality lower than 1x

Fixed floating text when POM is enabled (may not work on Iris)

 

Improved vignette

Improved auto generated normals

Implemented directional lightmaps

 

Added flat water albedo option

Added normal map strength option

Added border fog to VL and fixed silhouette

Added resolution slider for auto generated normals

Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR

Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights

Removed background floating text

 

Disabled edge highlight outlines by default (can still be enabled in settings)

Decreased redstone block emissiveness

Increased bloom strength back to 20% (0.16>>0.20)

Lens flare is hidden if darkness effect is active

Changed hardcoded gamma to 2.0

Moved sunPathRotation to settings.glsl

Slightly stronger f0 for water

 

Configuration settings optimization

Massive optimizations to lighting

Faster border fog calculation

Faster VL calculation

 

Massive code formatting