Spring Shaders (Chun)

A fresh and clear shader pack themed around spring.

File Details

春 v2 260130.zip

  • R
  • Jan 31, 2026
  • 8.40 MB
  • 1.4K
  • 1.21.11+44

File Name

春 v2 260130.zip

Supported Versions

  • 1.19-Snapshot
  • 1.20-Snapshot
  • 1.21-Snapshot
  • 1.18-Snapshot
  • 1.21.2-Snapshot
  • 1.21.6-snapshot
  • 1.21.1-Snapshot
  • 1.21.5-Snapshot
  • 1.21.4-Snapshot
  • 1.21.9-snapshot
  • 1.21.11-snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.2-Snapshot
  • 1.20.5-Snapshot
  • 1.20.3-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4-Snapshot
  • 1.19.3-Snapshot
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • OptiFine
  • Iris

Update Changelog: Ray Tracing Support

1. Added Ray Tracing & Ray Traced Colored Lighting

  • Implementation: Replaced RSM (Reflective Shadow Maps) with basic PTGI (Path Traced Global Illumination). No extra post-processing was applied; please consider this an experimental feature or a practice run, so the quality may not be perfect.
  • Requirements: Currently only supported on Iris. It is disabled by default.
  • How to Enable:
    • Ray Tracing: Go to Shader Options and enable Ray Tracing Diffuse and Ray Tracing Specular.
    • Colored Lighting: Enable the Colored Lighting option separately if you need it without full Ray Tracing.
  • Important: Ray Tracing already includes colored lighting effects. Do NOT enable "Colored Lighting" while Ray Tracing is active to avoid unnecessary performance waste. Please refer to the in-game shader settings for more details.
  • Performance: Due to architectural changes required for Ray Tracing, there is a slight performance cost compared to older versions, even when Ray Tracing is disabled. Thank you for your understanding.

2. Handheld Dynamic Lighting

  • Added settings related to Handheld Dynamic Lighting.
  • When Ray Tracing or Colored Lighting is enabled, the dynamic lighting system will automatically switch to Colored Handheld Dynamic Lighting.

3. Parallax Occlusion Mapping (POM) Improvements

  • Modified the Parallax texture sampling method to prevent bugs caused by incomplete resource packs.
  • Fixed several existing bugs within the parallax system.

4. PBR Adjustments

  • Tweaked and adjusted PBR effects.

5. The Nether Overhaul

  • Increased overall brightness.
  • Reduced fog density and Bloom intensity for a clearer, brighter image.
  • Added support for Ray Tracing and Colored Lighting within the Nether.

6. The End Overhaul

  • Code cleanup and optimization.
  • Reduced fog density and Bloom intensity; adjusted post-processing effects.
  • Reflections in The End now support Skybox reflections.
  • Added support for Ray Tracing and Colored Lighting within The End.

7. Atmosphere

  • Adjusted sunrise color tones.

8. Localization

  • Added English translations for the Shader Options UI.

9. Misc

  • Other various optimizations and adjustments.