Sildur's Vibrant shaders

Very optimized shaderpack for MC: Java edition, around since 2012! Runs on any hardware and supports every MC version since 1.7.10.

File Details

Sildur's Vibrant Shaders v2.01 Lite.zip

  • R
  • Jun 22, 2026
  • 245.41 KB
  • 6.8K
  • 26.2+31

File Name

Sildur's Vibrant Shaders v2.01 Lite.zip

Supported Versions

  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.19.4
  • 1.18.2
  • 1.17.1
  • 1.16.5
  • 1.15.2
  • 1.14.4
  • 1.13.2
  • 1.12.2
  • 1.10.2
  • 1.9.4
  • OptiFine
  • 1.11.2
  • 1.8.9
  • 1.7.10
  • Iris

Vibrant shaders 2.01 (Hotfix)

  • Fixed various GPU (NVIDIA) driver bugs.
  • Fixed enchanted effect and items.

Vibrant shaders v2.0

  • This update is a rewrite of Vibrant Shaders. (the last major rewrite was probably back in ~2018)
  • Reworked Rendering Pipeline to properly support solid and translucent blocks/entities.
  • Reworked Water and Glass reflections, added support for reflections through transparency (water reflections behind stained glass etc.)
  • Reworked Water rendering and colors.
  • Reworked Metallic and Polished reflections.
  • Reworked Rain reflections, added support for reflective rain puddles.
  • Reworked Distant Horizons reflections to support reflections through transparency. (still has blending issues)
  • Reworked Voxy reflections to support reflections through transparency. (Voxy support in Vibrant Shaders is better than DH)
  • Reworked and improved Water caustics, they are now properly affected by shadows.
  • Reworked Sky rendering, adjusted colors and fixed color banding.
  • Reworked Fog rendering, utilizing Minecrafts default fog rendering system.
  • Reworked TAA, fixed various blurring issues and improved visuals.
  • Reworked and optimized Godrays for better performance.
  • Reworked and optimized Bloom for better performance.
  • Reworked Volumetric Lighting and improved rays filtering.
  • Reworked overall brightness to be more in between Minecraft "Moody" and maxed out. (can be tweaked ingame)
  • Reworked various ingame settings and improved layout.
  • Reworked various ancient code.
  • Added support for MC 26.2.
  • Added PCSS Shadow filtering.
  • Added wetness effect after rain.
  • Added support for MC moon phases.
  • Added support for per biome fog.
  • Added Distant Horizons support for Nether and End.
  • Added Voxy support for Nether and End.
  • Added support for dynamic water color per biome. (blend of default water color)
  • Added setting: Custom water color. (reworked)
  • Added setting: Weather Intensity.
  • Added various code fallbacks for older Minecraft versions, so MC 1.7.10+ is still supported. (reflections through transparency are not supported in MC 1.7.10 - 1.15.2 due to missing OF features)
  • Added support for Iris fork: Angelica. (reflections through transparency are supported with Angelica)
  • Improved default skybox and clouds rendering. (can be enabled in ingame settings)
  • Improved fog and sky rendering in end to be more like vanilla MC.
  • Improved shader settings to increase performance more when effects are disabled.
  • Improved emissive lighting rendering to be more like vanilla MC.
  • Improved particles rendering.
  • Improved water rendering in caves.
  • Improved brightness in caves.
  • Fixed weather rendering.
  • Fixed a lot of rendering issues with transparency.
  • Fixed Distant Horizons water clipping through terrain.
  • Fixed Voxy rendering issues.
  • Fixed flickering volumetric clouds.
  • Fixed emissive lighting with Distant Horizons.
  • Fixed various bloom rendering issues.
  • Fixed various color clipping issues.
  • Fixed various fog rendering issues.
  • Fixed TAA in MC 1.7.10.

Known issues:

  • Some inaccurate reflections.
  • Fog density is higher in optifine compared to iris.
  • Entities too dark or too bright, in iris some solid and translucent entities are rendered twice, causing some issues.