File Details
Lumina_Shader_Lite_v1.2.2.zip
- R
- May 18, 2026
- 505.74 KB
- 2.3K
- 26.1.2+35
File Name
Lumina_Shader_Lite_v1.2.2.zip
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
- 1.21.9-snapshot
- 1.21.11-snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.16.5
- OptiFine
- Iris
🌟 Lumina Shader: Lite Edition — v1.2.2 Changelog
🌤️ 1. Cloud Shadow Optimization (Community Feedback)
-
Disabled by Default: Commented out the
#define CLOUD_SHADOWSdirective in the global configuration file (common.glsl). -
The Fix: Resolves a community-reported issue (highlighted by creators on TikTok) where cloud shadows appeared too blocky or harsh for a lightweight shader. Disabling this by default saves a massive solar light calculation pass, significantly boosting baseline performance (fully toggleable in the settings menu).
🌊 2. Premium Water Overhaul ("Butter Shader" Style)
-
Smooth Stylized Base: Completely removed the pixelated vanilla Minecraft texture grid (
colorP.rgb). Replaced it with a sleek, flat, and modern look insidewater.glsl(colorPM = vec3(0.35)). -
Vibrant Turquoise Glow: Tweaked the biome-specific coefficients (
glColorM) to a stunning turquoise/cyan tint (vec3(0.85, 1.08, 1.32)) and amplified its emission brightness to0.55 * glColorMfor a glowing, crystal-clear tropical look. -
Parallax Displacement Bypass (Massive FPS Save): Disabled the heavy ray-marching relief loop (
#if 0), cutting down 8 texture lookups per pixel to guarantee blazing-fast rendering speeds on integrated GPUs. -
Sleek Gloss Speculars: Unified specular reflections to a high smoothness value of
0.55(smoothnessG), delivering clean, cinematic sun/moon reflections on the water surface instead of pixelated noise. -
Compilation Safety Guard (30 FPS Restored): Wrapped advanced normal mapping calculations inside a safe conditional block (
#if WATER_STYLE >= 2). This fixes a critical shader compilation warning/bug on low-end profiles, instantly restoring up to 30 lost FPS. -
Uniform Opacity: Set water alpha transparency to a polished
0.52value for maximum underwater visibility and clean depth blending.
🌌 3. Vibrant & High-Saturation Skies
-
Redesigned all atmospheric color profiles inside
skyColors.glslto eliminate the default washed-out look and provide punchy, high-contrast skies:-
☀️ Daytime: Shifted the upper sky to a rich indigo (
vec3(0.68, 0.82, 1.15)) and the mid-sky to a bright, summery cyan (vec3(1.15, 1.3, 1.45)). -
🌅 Sunset (Golden Hour): Adjusted the horizon to a majestic amber-gold (
vec3(1.70, 0.80, 0.30)), the mid-layer to a fiery orange (vec3(2.1, 1.20, 0.80)), and the upper twilight to a beautiful orange-magenta gradient (vec3(0.75, 0.40, 0.60)). -
🌙 Nighttime: Configured the night sky blend into a deep, aesthetic indigo-midnight blue (
vec3(0.03, 0.09, 0.24)).
-
📦 4. Deployment & Build Cleanup
-
Version Sync: Officially bumped the shader versioning to v1.2.2 across both project metadata (
pack.json) and the localization interface strings (en_US.lang). -
Clean Packaging: Generated the final deployment archive, wiping out all temporary developer cache and unoptimized asset residues.

