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Firmament

Soft sunlight, clear water and warm nights. An Iris shader pack for the worlds you already love.
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Firmament 0.2.0

File nameFirmament-0.2.zip
Uploader
PozziTiv4ikPozziTiv4ik
Uploaded
Oct 4, 2026
Downloads
108
Size
137.4 KB
File ID
9057629
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • Iris

What's new

Performance release: more frames, the same look.

Performance

  • Nether and End: the unused sun shadow map is no longer rendered at all.
  • Overworld shadows: a depth-only shadow pass; water and clear glass no longer reach the shadow rasterizer.
  • Cloud shadows: read from a small map computed once per frame instead of several noise octaves per lit pixel. Sunlit surface lighting costs less than half as much as in 0.1.1.
  • Fog and light shafts: cheaper shadow lookups along each ray (about 1.2×).
  • Sky: clouds and stars are rendered after the terrain. Stars are drawn only where the sky is visible; in caves and sealed rooms, clouds hidden by terrain cost much less (about 2.4× for a cave view with a strip of sky).
  • Ambient occlusion: open, unoccluded areas skip the reconstruction filter.
  • The figures are isolated GPU pass timings measured against 0.1.1 on an RTX 4060 Laptop GPU at 2560 × 1440 with the High preset, not frame rates. In-game FPS depends on the scene, render distance and hardware.

Compatibility

  • The same 29 Minecraft Java versions as 0.1.1: 1.18.2; 1.19, 1.19.1, 1.19.2 and 1.19.4; 1.20–1.20.6; 1.21–1.21.11; 26.1, 26.1.1, 26.1.2, 26.2 and 26.3.
  • Use the Iris and Sodium builds matching your Minecraft version; 26.2 and 26.3 target the OpenGL renderer. Recorded gameplay evidence remains 1.21.1 / NeoForge 21.1.228 / Iris 1.8.12 / Sodium 0.6.13 with 0.1.0-alpha.2.

Known issues

  • After reloading chunks with F3+A, shadows of blocks outside your view appear once you look at them: Iris only builds chunks the camera sees.

Notes

  • Rendering, presets and options are unchanged from 0.1.1; automated OpenGL comparisons match it within the project's equivalence limits.
  • Keep the ZIP intact, place it in shaderpacks, select Firmament in Iris, start with High and adjust the preset for your setup.

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