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EmberVoid Shader

EmberVoid Shader – High Contrast, High Performance & Fantasy Atmospheres
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EmberVoid-0.5.1.zip

File nameEmberVoid-0.5.1.zip
Uploader
sodogcraftsodogcraft
Uploaded
Aug 20, 2026
Downloads
70
Size
745.3 KB
File ID
8695418
Type
B
Beta
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • Iris

What's new

Hotfix 0.5.1!

Shiped out the wrong 0.5.0-beta .zip with the wrong directory-structure!

Major update to 0.5.0-beta!!

This update took the longest so far, but it also brings the most changes! It’s not just moving toward realism anymore, but also more toward fantasy!

 

--- Mainly: Sky ---

  • Ember sparks at sunset and dynamic horizon color!
  • Volumetric ray marching instead of 2D coverage, adaptive step count
  • Multiple scattering, Worley erosion, domain warp, three types of cirrus clouds
  • Night clouds with moonlight, temporal accumulation
  • Haze between main clouds and cirrus clouds, carried by the wind.

Real lookup tables for the clouds! They look completely new now!

--- Light & Shadow ---

  • SSAO, aerial perspective
  • Static distant shadows beyond the shadow map
  • Godrays through gaps in the clouds and terrain
  • Aurora borealis shining in color onto the clouds!
  • Grass shadows without blocky steps

--- Water ---

  • SSR, caustics, underwater godrays, ice with Fresnel effects
  • Shore foam with surf surges and undertow, based on actual water depth instead of a ray of sight
  • Wind field + gusts to counter grid-like repetitions

--- Miscellaneous, New ---

  • LICENSE.txt (ARR with permissions), CREDITS revised
  • Menu with 158 options, bilingual, 866 entries per language (AI TRANSLATION!!!)

- Compatibility -

Tested:

GPU: Intel Arc B580

Drivers: Mesa (Linux) and Intel (Windows 11 now works!)

Dimensions: Overworld; Nether; End

Render distance: 32 chunks

Frame rate: 140–210 FPS

 

UntestedExpect issues

NVIDIA and AMD. The optimizations are aimed at Xe-HPG
  (register pressure, extended math pipe). They work on other GPUs as well,
  but haven't been tested.
OptiFine. Designed only for Iris.
Render distances under 12 chunks.

 

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