EmberVoid-0.5.1.zip
What's new
Hotfix 0.5.1!
Shiped out the wrong 0.5.0-beta .zip with the wrong directory-structure!
Major update to 0.5.0-beta!!
This update took the longest so far, but it also brings the most changes! It’s not just moving toward realism anymore, but also more toward fantasy!
--- Mainly: Sky ---
- Ember sparks at sunset and dynamic horizon color!
- Volumetric ray marching instead of 2D coverage, adaptive step count
- Multiple scattering, Worley erosion, domain warp, three types of cirrus clouds
- Night clouds with moonlight, temporal accumulation
- Haze between main clouds and cirrus clouds, carried by the wind.
Real lookup tables for the clouds! They look completely new now!
--- Light & Shadow ---
- SSAO, aerial perspective
- Static distant shadows beyond the shadow map
- Godrays through gaps in the clouds and terrain
- Aurora borealis shining in color onto the clouds!
- Grass shadows without blocky steps
--- Water ---
- SSR, caustics, underwater godrays, ice with Fresnel effects
- Shore foam with surf surges and undertow, based on actual water depth instead of a ray of sight
- Wind field + gusts to counter grid-like repetitions
--- Miscellaneous, New ---
- LICENSE.txt (ARR with permissions), CREDITS revised
- Menu with 158 options, bilingual, 866 entries per language (AI TRANSLATION!!!)
- Compatibility -
Tested:
GPU: Intel Arc B580
Drivers: Mesa (Linux) and Intel (Windows 11 now works!)
Dimensions: Overworld; Nether; End
Render distance: 32 chunks
Frame rate: 140–210 FPS
Untested – Expect issues
NVIDIA and AMD. The optimizations are aimed at Xe-HPG
(register pressure, extended math pipe). They work on other GPUs as well,
but haven't been tested.
OptiFine. Designed only for Iris.
Render distances under 12 chunks.
This mod has no additional files

