File Details
V2.0
- R
- Mar 25, 2023
- 117.05 KB
- 6.6K
- 1.19.4+41
File Name
DrDestens MinecraftShaders v2.0.zip
Supported Versions
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
DrDestens MinecraftShaders v2.0 is finally here!
damn, that did take very long...
This update has been in the works for more than a year now, so tbh I'm not sure of everything I've changed, but it's a lot. The changelog will only include the most noteworthy changes. For the rest, well, I think its inconsequential anyways. 2.0 just feels different. new. better.
For the 2.0 update, I rewrote the entire post-processing pipeline and implementation. You can expect a ton of small and big quality and performance improvements in that area. But not only that, there are also a lot of tweaks to other parts of the shader.
Features
-
New Depth of Field Algorithm
- You'll notice the visual change, it's hexagonal now. The new algorithm is much more efficient and allows for huge DoF for a fraction of the computing power.
-
Better DoF Rejection
- The old rejection kinda sucked. It doesn't anymore.
- New and improved TAA implementation
- New and improved Bloom implementation
- Improved SSAO
- New and improved Water effects
- New Color options (from Stracciatella)
- Improved PBR
- New and improved sky
This is by no means an exhaustive list of changes, and most of the mentioned effects have been rewritten from the ground up to perform and look better than ever before!

