File Details
V1.5.2
- R
- Dec 10, 2021
- 88.74 KB
- 1.7K
- 1.18+43
File Name
DrDestens MinecraftShaders v1.5.2.zip
Supported Versions
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.13.2
- 1.13.1
- 1.13
- 1.12.2
- 1.12.1
- 1.12
- 1.11.2
- 1.11.1
- 1.11
- 1.10.2
- 1.10.1
- 1.10
- 1.9.4
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9
- 1.8.9
- 1.8.8
- 1.8.7
- 1.8.6
- 1.8.5
- 1.8.4
- 1.8.3
- 1.8.2
- 1.8.1
- 1.8
Version 1.5.2 is here
Version 1.5.2 comes with a few fixes and new and improved features
This version should have full Intel compatibility again
For Curseforge: Versions 1.5 and 1.5.1 had major compatibility issues, so they were never released on CurseForge.
You'll find the changelogs of versions 1.5.1 and 1.5 in here as well.
New Features, Improvements and Changes
- Directional Lightmaps
- You can now enjoy the beauty and detail of normal maps without PBR
- Directional Lightmaps will apply normal mapping to block light
- Changed End Sky color to be a big more saturated
- Increased Fog Amount in the Nether and End
- Outlines are now default off
Fixes
- Fixed dark terrain bug on some Intel GPUs
Version 1.5.1 is here
Version 1.5.1 comes with a few fixes and improvements to version 1.5
Improvements and Changes
- Improved TAA
- Less Ghosting
- Improved Performance
- Increased Sharpness
- Added TAA sharpening option
- Improved Quality at different Render Qualities
Fixes
- Fixed shader not compiling on Nvidia GPUs
- Fixed shader breaking when changing Render Quality
Version 1.5 is here!
Version 1.5 comes with tons of quality-of-life improvements, fixes, new features and much more customisation
New Features
- Sunsets
- Fog increases at sunsets
- New End Sky
- More Sky Customisation
- Change color of end sky and sunset
- Block Outline customisation
- 3 Modes: Black, White, Rainbow
Improvements
- Improved TAA performance
- Improved TAA sharpening
- Improved Underwater Fog
- Increased visibility underwater
- Fog now applies to clouds
- Godrays now have fog color
- Improved "Medium" SSAO
- Added Dynamic Light brightness slider
- Other (Internal) Optimisations
Fixes
- Fixed Shader not compiling when disabling refraction
- Fixed World Curvature breaking the block outline on versions 1.17 and above

