V1.3.2
What's new
Version 1.3.2 is here!
It comes with a few fixes and quality-of-life improvements
New Features
OldPBR support
- My shader now supports the OldPBR or SeusPBR standard. You will be able to use it with ressourcepacks like Patrix or VanillaPBR now!
Fixes and Improvements
Fixed vanilla emissiveness depending on the light level of the block
Parallax Occlusion Mapping now works on entities too
Bump Mapping on Water can now be turned completely off
Added option to show the Water texture
Added an option to change the reflection threshold
- This will control when SSR enables on PBR materials
This mod has no additional files

