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Complementary Shaders - Unbound

Transforming the visuals of Minecraft with exceptional quality, detail, and performance.

File Details

Complementary v4.6

  • R
  • Aug 25, 2022
  • 3.29 MB
  • 1.3M
  • 1.19.3+12

File Name

ComplementaryShaders_v4.6.zip

Supported Versions

  • 1.19.3
  • 1.18.2
  • 1.17.1
  • 1.16.5
  • 1.15.2
  • 1.14.4
  • 1.13.2
  • 1.12.2
  • 1.11.2
  • 1.10.2
  • 1.9.4
  • 1.8.9
  • 1.7.10

The v4.6 update for Complementary v4 comes with a lot of lighting tweaks, color adjustments, improvements and fixes as usual to provide you the most natural v4 experience ever.

Changes over v4.5.1:
- A bunch of general color and lighting tweaks to achieve a more natural look, including:
   - Tweaked daytime sky saturation and brightness
   - Tweaked daytime light shaft colors
   - Tweaked sunlight color temperature during sunrise/sunset
   - Tweaked ambient lighting brightness during day
   - Tweaked lighting brightness on leaves
   - Tweaked lighting brightness on block sides
- Improved vanilla clouds to have an extended range and also appear taller
- Added "Depth Of Field Focus" option for taking screenshots
- Added "Water Waves" option. Disabled on "Potato" and "Vanilla / RTX-ish" profiles
- Added Froglights to Scene-Aware Colored Lighting
- Tweaked emissive layers of Warden, Endermen and Spiders
- Tweaked the look of Glow Lichen (IntegratedPBR)
- Reduced brightness of Glowstone, Sea Lantern, Jack o'Lantern and End Rod (IntegratedPBR)
- Updated SSAO to Complementary Reimagined SSAO
- Updated LiteTAA to Complementary Reimagined TAA
- Fixed many modded blocks and/or resource pack models having some incorrect dark shading
- Fixed labPBR/SEUSPBR/POM causing entities to have broken nametags
- Fixed labPBR/SEUSPBR/POM causing broken textures for some (modded) blocks
- Fixed labPBR/SEUSPBR/POM not working in older Minecraft versions
- Slightly increased cloud movement depending on the camera altitude
- Slightly tweaked water bumpiness handling
- Optifine's dynamic lighting is no longer mostly disabled
- Removed the feature where Rain Puddles are reduced near Light Sources if Rain Puddle Coverage isn't set to 100
- Changing Water Type to "RTX-ish" or "Vanilla-ish" no longer reduces water bumpiness by itself
- Updated license